Related papers: Semantic Compositional Learning for Low-shot Scene…
We investigate ways to compose complex concepts in texts from primitive ones while grounding them in images. We propose Concept and Relation Graph (CRG), which builds on top of constituency analysis and consists of recursively combined…
Dynamic Scene Graph Generation (DSGG) aims to create a scene graph for each video frame by detecting objects and predicting their relationships. Weakly Supervised DSGG (WS-DSGG) reduces annotation workload by using an unlocalized scene…
Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…
Many recent methods of zero-shot learning (ZSL) attempt to utilize generative model to generate the unseen visual samples from semantic descriptions and random noise. Therefore, the ZSL problem becomes a traditional supervised…
The whole is greater than the sum of its parts-even in 3D-text contrastive learning. We introduce SceneForge, a novel framework that enhances contrastive alignment between 3D point clouds and text through structured multi-object scene…
Existing semantic segmentation models heavily rely on dense pixel-wise annotations. To reduce the annotation pressure, we focus on a challenging task named zero-shot semantic segmentation, which aims to segment unseen objects with zero…
Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…
This position paper argues for the use of \emph{structured generative models} (SGMs) for the understanding of static scenes. This requires the reconstruction of a 3D scene from an input image (or a set of multi-view images), whereby the…
The scarcity of free-hand sketch presents a challenging problem. Despite the emergence of some large-scale sketch datasets, these datasets primarily consist of sketches at the single-object level. There continues to be a lack of large-scale…
Object recognition and object pose estimation in robotic grasping continue to be significant challenges, since building a labelled dataset can be time consuming and financially costly in terms of data collection and annotation. In this…
Reasoning over visual relationships-spatial, functional, interactional, social, etc.-is considered to be a fundamental component of human cognition. Yet, despite the major advances in visual comprehension in multimodal language models…
Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction…
Inferring the unseen attribute-object composition is critical to make machines learn to decompose and compose complex concepts like people. Most existing methods are limited to the composition recognition of single-attribute-object, and can…
The ability to quickly recognize and learn new visual concepts from limited samples enables humans to swiftly adapt to new environments. This ability is enabled by semantic associations of novel concepts with those that have already been…
We address the challenging problem of image captioning by revisiting the representation of image scene graph. At the core of our method lies the decomposition of a scene graph into a set of sub-graphs, with each sub-graph capturing a…
3D semantic scene graphs (3DSSG) provide compact structured representations of environments by explicitly modeling objects, attributes, and relationships. While 3DSSGs have shown promise in robotics and embodied AI, many existing methods…
Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal…
The task of scene graph generation entails identifying object entities and their corresponding interaction predicates in a given image (or video). Due to the combinatorially large solution space, existing approaches to scene graph…
Scene Graph Generation(SGG) is a scene understanding task that aims at identifying object entities and reasoning their relationships within a given image. In contrast to prevailing two-stage methods based on a large object detector (e.g.,…
Zero-shot learning has been actively studied for image classification task to relieve the burden of annotating image labels. Interestingly, semantic segmentation task requires more labor-intensive pixel-wise annotation, but zero-shot…