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We study the problem of generating point clouds of 3D objects. Instead of discretizing the object into 3D voxels with huge computational cost and resolution limitations, we propose a novel geometry image based generator (GIG) to convert the…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
Generative models have made significant progress in the tasks of modeling complex data distributions such as natural images. The introduction of Generative Adversarial Networks (GANs) and auto-encoders lead to the possibility of training on…
We introduce GeoTexBuild, a modular generative framework for creating 3D building models from footprints derived from site planning or map designs. The system is designed for architects and city planners, offering a seamless solution that…
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric…
Estimating 3D articulated shapes like animal bodies from monocular images is inherently challenging due to the ambiguities of camera viewpoint, pose, texture, lighting, etc. We propose ARTIC3D, a self-supervised framework to reconstruct…
Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing…
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion…
Recurrent feedback connections in the mammalian visual system have been hypothesized to play a role in synthesizing input in the theoretical framework of analysis by synthesis. The comparison of internally synthesized representation with…
Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together…
We present Pix2Repair, an automated shape repair approach that generates restoration shapes from images to repair fractured objects. Prior repair approaches require a high-resolution watertight 3D mesh of the fractured object as input.…
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…
Despite rapid advancements in the capabilities of generative models, pretrained text-to-image models still struggle in capturing the semantics conveyed by complex prompts that compound multiple objects and instance-level attributes.…
We introduce a novel framework to build a model that can learn how to segment objects from a collection of images without any human annotation. Our method builds on the observation that the location of object segments can be perturbed…
When interacting with the world robots face a number of difficult questions, having to make decisions when given under-specified tasks where they need to make choices, often without clearly defined right and wrong answers. Humans, on the…
We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation…
Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However,…
Generating realistic robotic manipulation videos is an important step toward unifying perception, planning, and action in embodied agents. While existing video diffusion models require large domain-specific datasets and struggle to…
Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…
We present an approach to generating 3D human models from images. The key to our framework is that we predict double-sided orthographic depth maps and color images from a single perspective projected image. Our framework consists of three…