English
Related papers

Related papers: Target Adaptive Context Aggregation for Video Scen…

200 papers

Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Tao He , Lianli Gao , Jingkuan Song , Yuan-Fang Li

Visual grounding is a ubiquitous building block in many vision-language tasks and yet remains challenging due to large variations in visual and linguistic features of grounding entities, strong context effect and the resulting semantic…

Computer Vision and Pattern Recognition · Computer Science 2019-11-26 Yongfei Liu , Bo Wan , Xiaodan Zhu , Xuming He

Scene text detection is still a challenging task, as there may be extremely small or low-resolution strokes, and close or arbitrary-shaped texts. In this paper, StrokeNet is proposed to effectively detect the texts by capturing the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-24 Lei Li , Kai Fan , Chun Yuan

Scene Graph Generation (SGG) aims to extract entities, predicates and their semantic structure from images, enabling deep understanding of visual content, with many applications such as visual reasoning and image retrieval. Nevertheless,…

Computer Vision and Pattern Recognition · Computer Science 2020-04-02 Alireza Zareian , Svebor Karaman , Shih-Fu Chang

This paper presents a contextualized graph attention network that combines edge features and multiple sub-graphs for improving relation extraction. A novel method is proposed to use multiple sub-graphs to learn rich node representations in…

Computation and Language · Computer Science 2020-04-23 Angrosh Mandya , Danushka Bollegala , Frans Coenen

Temporal sentence grounding (TSG) aims to localize the temporal segment which is semantically aligned with a natural language query in an untrimmed video.Most existing methods extract frame-grained features or object-grained features by 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-22 Zeyu Xiong , Daizong Liu , Pan Zhou , Jiahao Zhu

In the field of 3D scene understanding, 3D scene graphs have emerged as a new scene representation that combines geometric and semantic information about objects and their relationships. However, learning semantic 3D scene graphs in a fully…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Sebastian Koch , Pedro Hermosilla , Narunas Vaskevicius , Mirco Colosi , Timo Ropinski

Cross-modal retrieval between videos and texts has attracted growing attentions due to the rapid emergence of videos on the web. The current dominant approach for this problem is to learn a joint embedding space to measure cross-modal…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Shizhe Chen , Yida Zhao , Qin Jin , Qi Wu

Scene graphs provide valuable information to many downstream tasks. Many scene graph generation (SGG) models solely use the limited annotated relation triples for training, leading to their underperformance on low-shot (few and zero)…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Tao He , Lianli Gao , Jingkuan Song , Jianfei Cai , Yuan-Fang Li

Scene Graph Generation (SGG) aims to structurally and comprehensively represent objects and their connections in images, it can significantly benefit scene understanding and other related downstream tasks. Existing SGG models often struggle…

Computer Vision and Pattern Recognition · Computer Science 2023-06-26 Qianji Di , Wenxi Ma , Zhongang Qi , Tianxiang Hou , Ying Shan , Hanzi Wang

We propose a method for generating task breakpoints based on an Origin-Centric Graph (OCG) to segment goal-oriented activity recordings into task units for adaptive playback in Virtual Reality (VR) environments. With the development of…

Human-Computer Interaction · Computer Science 2026-03-10 Selin Choi , Dooyoung Kim , Taewook Ha , Seonji Kim , Woontack Woo

Robots in the real world frequently come across identical objects in dense clutter. When evaluating grasp poses in these scenarios, a target-driven grasping system requires knowledge of spatial relations between scene objects (e.g.,…

Robotics · Computer Science 2022-03-03 Xibai Lou , Yang Yang , Changhyun Choi

Extracting real-time insights from multi-modal data streams from various domains such as healthcare, intelligent transportation, and satellite remote sensing remains a challenge. High computational demands and limited knowledge scope…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Murugan Sankaradas , Ravi K. Rajendran , Srimat T. Chakradhar

Anticipating actions before they occur is a core challenge in action understanding research. While conventional methods rely on extracting and aggregating temporal information from videos, as humans we can often predict upcoming actions by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Manuel Benavent-Lledo , Konstantinos Bacharidis , Victoria Manousaki , Konstantinos Papoutsakis , Antonis Argyros , Jose Garcia-Rodriguez

3D Semantic Scene Graph Prediction aims to detect objects and their semantic relationships in 3D scenes, and has emerged as a crucial technology for robotics and AR/VR applications. While previous research has addressed dataset limitations…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 KunHo Heo , GiHyun Kim , SuYeon Kim , MyeongAh Cho

Modeling complex spatial and temporal correlations in the correlated time series data is indispensable for understanding the traffic dynamics and predicting the future status of an evolving traffic system. Recent works focus on designing…

Machine Learning · Computer Science 2020-10-23 Lei Bai , Lina Yao , Can Li , Xianzhi Wang , Can Wang

Today's VidSGG models are all proposal-based methods, i.e., they first generate numerous paired subject-object snippets as proposals, and then conduct predicate classification for each proposal. In this paper, we argue that this prevalent…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Kaifeng Gao , Long Chen , Yulei Niu , Jian Shao , Jun Xiao

The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Tianyu Hua , Hongdong Zheng , Yalong Bai , Wei Zhang , Xiao-Ping Zhang , Tao Mei

The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jiamin Wang , Yichen Yao , Xiang Feng , Hang Wu , Yaming Wang , Qingqiu Huang , Yuexin Ma , Xinge Zhu

Video inpainting aims to restore missing regions of a video and has many applications such as video editing and object removal. However, existing methods either suffer from inaccurate short-term context aggregation or rarely explore…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Ang Li , Shanshan Zhao , Xingjun Ma , Mingming Gong , Jianzhong Qi , Rui Zhang , Dacheng Tao , Ramamohanarao Kotagiri
‹ Prev 1 8 9 10 Next ›