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Automated audio captioning is multi-modal translation task that aim to generate textual descriptions for a given audio clip. In this paper we propose a full Transformer architecture that utilizes Patchout as proposed in [1], significantly…

Recent advancements in speech synthesis have enabled large language model (LLM)-based systems to perform zero-shot generation with controllable content, timbre, speaker identity, and emotion through input prompts. As a result, these models…

This paper presents an innovative approach to enhance control over audio generation by emphasizing the alignment between audio and text representations during model training. In the context of language model-based audio generation, the…

To meet the demands of content moderation, online platforms have resorted to automated systems. Newer forms of real-time engagement($\textit{e.g.}$, users commenting on live streams) on platforms like Twitch exert additional pressures on…

Computation and Language · Computer Science 2025-06-11 Prarabdh Shukla , Wei Yin Chong , Yash Patel , Brennan Schaffner , Danish Pruthi , Arjun Bhagoji

We propose a novel LLM-based framework for reasoning in discrete, game-theoretic tasks, illustrated with \emph{Tic-Tac-Toe}. The method integrates in-context learning with entropy-guided chain-of-thought (CoT) reasoning and adaptive context…

Computation and Language · Computer Science 2026-04-14 Tommaso Felice Banfi , Sashenka Gamage

Zero-shot Text-to-Speech (TTS) has recently advanced significantly, enabling models to synthesize speech from text using short, limited-context prompts. These prompts serve as voice exemplars, allowing the model to mimic speaker identity,…

Sound · Computer Science 2025-10-06 Hieu-Nghia Huynh-Nguyen , Huynh Nguyen Dang , Ngoc-Son Nguyen , Van Nguyen

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Previous work on speaker adaptation for end-to-end speech synthesis still falls short in speaker similarity. We investigate an orthogonal approach to the current speaker adaptation paradigms, speaker augmentation, by creating artificial…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-10 Erica Cooper , Cheng-I Lai , Yusuke Yasuda , Junichi Yamagishi

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

The potential of synthetic data in text-to-speech (TTS) model training has gained increasing attention, yet its rationality and effectiveness require systematic validation. In this study, we systematically investigate the feasibility of…

Sound · Computer Science 2025-12-22 Tingxiao Zhou , Leying Zhang , Zhengyang Chen , Yanmin Qian

In this paper, we propose a text-to-speech (TTS)-driven data augmentation method for improving the quality of a non-autoregressive (AR) TTS system. Recently proposed non-AR models, such as FastSpeech 2, have successfully achieved fast…

Audio and Speech Processing · Electrical Eng. & Systems 2020-10-27 Min-Jae Hwang , Ryuichi Yamamoto , Eunwoo Song , Jae-Min Kim

Recent multimodal large language models (MLLMs) have shown strong capabilities in general video understanding, driving growing interest in automatic sports commentary generation. However, existing benchmarks for this task focus exclusively…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Kaiwen Wang , Kaili Zheng , Rongrong Deng , Yiming Shi , Chenyi Guo , Ji Wu

We present EdiTTS, an off-the-shelf speech editing methodology based on score-based generative modeling for text-to-speech synthesis. EdiTTS allows for targeted, granular editing of audio, both in terms of content and pitch, without the…

Sound · Computer Science 2022-07-12 Jaesung Tae , Hyeongju Kim , Taesu Kim

The Werewolf Game is a communication game where players' reasoning and discussion skills are essential. In this study, we present a Werewolf AI agent developed for the AIWolfDial 2024 shared task, co-hosted with the 17th INLG. In recent…

We present a neural text-to-speech (TTS) method that models natural vocal effort variation to improve the intelligibility of synthetic speech in the presence of noise. The method consists of first measuring the spectral tilt of unlabeled…

Audio and Speech Processing · Electrical Eng. & Systems 2022-03-30 Tuomo Raitio , Petko Petkov , Jiangchuan Li , Muhammed Shifas , Andrea Davis , Yannis Stylianou

Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate…

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Arushi Dashore , Aryan Anumala , Emily Hui , Olivia Yang

Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively…

Computation and Language · Computer Science 2025-10-28 Ruihan Yang , Fanghua Ye , Jian Li , Siyu Yuan , Yikai Zhang , Zhaopeng Tu , Xiaolong Li , Deqing Yang

Reward models (RMs) play a critical role in aligning language models through the process of reinforcement learning from human feedback. RMs are trained to predict a score reflecting human preference, which requires significant time and cost…

Computation and Language · Computer Science 2024-10-21 Zihuiwen Ye , Fraser Greenlee-Scott , Max Bartolo , Phil Blunsom , Jon Ander Campos , Matthias Gallé

Automatic assessment of the quality of arguments has been recognized as a challenging task with significant implications for misinformation and targeted speech. While real-world arguments are tightly anchored in context, existing…

Computation and Language · Computer Science 2024-06-19 Darshan Deshpande , Zhivar Sourati , Filip Ilievski , Fred Morstatter