Related papers: Card guessing and the birthday problem for samplin…
We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…
We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…
A common format for sports contests involves pairwise matches between two teams, with the #1 player of team A matched against the #1 player of team B, the #2 player of team A against the #2 player of team B, and so on. This paper addresses…
We study the problem of mismatched guesswork, where we evaluate the number of symbols $y \in \mathcal{Y}$ which have higher likelihood than $X \sim \mu$ according to a mismatched distribution $\nu$. We discuss the role of the…
In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…
Classification and Regression Trees (CARTs) are off-the-shelf techniques in modern Statistics and Machine Learning. CARTs are traditionally built by means of a greedy procedure, sequentially deciding the splitting predictor variable(s) and…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
In the paper it is proven that the two-players turn-based stochastic game "Risk or Safety" has a unique solution. Both players need to play the same strategy if they want to maximize their winning chances. An analytical method based on the…
The $n$-queens puzzle is to place $n$ mutually non-attacking queens on an $n \times n$ chessboard. We present a simple two stage randomized algorithm to construct such configurations. In the first stage, a random greedy algorithm constructs…
Wordle, a word guessing game rose to global popularity in the January of 2022. The goal of the game is to guess a five-letter English word within six tries. Each try provides the player with hints by means of colour changing tiles which…
We study the problem of approximately counting the number of list packings of a graph. The analogous problem for usual vertex coloring and list coloring has attracted a lot of attention. For list packing the setup is similar but we seek a…
Suppose that the outcomes of a roulette table are not entirely random, in the sense that there exists a successful betting strategy. Is there a successful `separable' strategy, in the sense that it does not use the winnings from betting on…
We examine the extent to which random samplings from the values of a random set, determine the distribution of the random set itself. We also comment on how, given the statistics of the sampling, to detect the distribution. Several methods…
We continue our studies of burn-off chip-firing games from [Discrete Math. Theor. Comput. Sci. 15 (2013), no. 1, 121-132; MR3040546] and [Australas. J. Combin. 68 (2017), no. 3, 330-345; MR3656659]. The latter article introduced randomness…
Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…
A defining feature of collectable card games is the deck building process prior to actual gameplay, in which players form their decks according to some restrictions. Learning to build decks is difficult for players and models alike due to…
$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…
For a given graph, the unlabeled subgraphs $G-v$ are called the cards of $G$ and the deck of $G$ is the multiset $\{G-v: v \in V(G)\}$. Wendy Myrvold [Ars Combinatoria, 1989] showed that a non-connected graph and a connected graph both on…
Predicting the densest random disc packing fraction is an unsolved paradigm problem relevant to a number of disciplines and technologies. One difficulty is that it is ill-defined without setting a criterion for the disorder. Another is that…
Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in…