Related papers: APReL: A Library for Active Preference-based Rewar…
We study the problem of online multi-agent reinforcement learning (MARL) in environments with sparse rewards, where reward feedback is not provided at each interaction but only revealed at the end of a trajectory. This setting, though…
Modern language models often rely on Reinforcement Learning from Human Feedback (RLHF) to encourage safe behaviors. However, they remain vulnerable to adversarial attacks due to three key limitations: (1) the inefficiency and high cost of…
We propose a generic reward shaping approach for improving the rate of convergence in reinforcement learning (RL), called Self Improvement Based REwards, or SIBRE. The approach is designed for use in conjunction with any existing RL…
Active learning is a paradigm of machine learning which aims at reducing the amount of labeled data needed to train a classifier. Its overall principle is to sequentially select the most informative data points, which amounts to determining…
Inverse Reinforcement Learning (IRL) is attractive in scenarios where reward engineering can be tedious. However, prior IRL algorithms use on-policy transitions, which require intensive sampling from the current policy for stable and…
Conveying complex objectives to reinforcement learning (RL) agents can often be difficult, involving meticulous design of reward functions that are sufficiently informative yet easy enough to provide. Human-in-the-loop RL methods allow…
The reward model (RM) plays a crucial role in aligning Large Language Models (LLMs) with human preferences through Reinforcement Learning, where the Bradley-Terry (BT) objective has been recognized as simple yet powerful, specifically for…
Inverse reinforcement learning (IRL) is the problem of learning the preferences of an agent from the observations of its behavior on a task. While this problem has been well investigated, the related problem of {\em online} IRL---where the…
Robots capable of performing manipulation tasks in a broad range of missions in unstructured environments can develop numerous applications to impact and enhance human life. Existing work in robot learning has shown success in applying…
Preference-based reinforcement learning (PbRL) promises to learn a complex reward function with binary human preference. However, such human-in-the-loop formulation requires considerable human effort to assign preference labels to segment…
Adversarial Imitation Learning (AIL) is a class of algorithms in Reinforcement learning (RL), which tries to imitate an expert without taking any reward from the environment and does not provide expert behavior directly to the policy…
In machine learning, active class selection (ACS) algorithms aim to actively select a class and ask the oracle to provide an instance for that class to optimize a classifier's performance while minimizing the number of requests. In this…
Offline imitation learning (offline IL) enables training effective policies without requiring explicit reward annotations. Recent approaches attempt to estimate rewards for unlabeled datasets using a small set of expert demonstrations.…
RLHF has emerged as a predominant approach for aligning artificial intelligence systems with human preferences, demonstrating exceptional and measurable efficacy in instruction following tasks; however, it exhibits insufficient compliance…
Deep Reinforcement Learning is widely used for aligning Large Language Models (LLM) with human preference. However, the conventional reward modelling is predominantly dependent on human annotations provided by a select cohort of…
Robots can learn from humans by asking questions. In these questions the robot demonstrates a few different behaviors and asks the human for their favorite. But how should robots choose which questions to ask? Today's robots optimize for…
Robotic manipulation stands as a largely unsolved problem despite significant advances in robotics and machine learning in recent years. One of the key challenges in manipulation is the exploration of the dynamics of the environment when…
Reinforcement Learning has suffered from poor reward specification, and issues for reward hacking even in simple enough domains. Preference Based Reinforcement Learning attempts to solve the issue by utilizing binary feedbacks on queried…
An appropriate reward function is of paramount importance in specifying a task in reinforcement learning (RL). Yet, it is known to be extremely challenging in practice to design a correct reward function for even simple tasks.…
A reciprocal recommendation problem is one where the goal of learning is not just to predict a user's preference towards a passive item (e.g., a book), but to recommend the targeted user on one side another user from the other side such…