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Video understanding aims to enable models to perceive, reason about, and interact with the dynamic visual world. In contrast to image understanding, video understanding inherently requires modeling temporal dynamics and evolving visual…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Zhaochong An , Zirui Li , Mingqiao Ye , Feng Qiao , Jiaang Li , Zongwei Wu , Vishal Thengane , Chengzu Li , Lei Li , Luc Van Gool , Guolei Sun , Serge Belongie

Educational videos are a cornerstone of remote and blended learning. However, learners' fluctuating attention remains a significant barrier to effective information retention. Prior research has attempted to mitigate this by detecting and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Gabriel Becquet , Sébastien Lallé , Vanda Luengo , Ali Abou-Hassan

Instructional videos provide a convenient modality to learn new tasks (ex. cooking a recipe, or assembling furniture). A viewer will want to find a corresponding video that reflects both the overall task they are interested in as well as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Karan Samel , Nitish Sontakke , Irfan Essa

Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning experiences. However, the effects of LLMs on user engagement…

Human-Computer Interaction · Computer Science 2025-05-13 Suleyman Ozdel , Can Sarpkaya , Efe Bozkir , Hong Gao , Enkelejda Kasneci

Interactive video retrieval is a cooperative process between humans and retrieval systems. Large-scale evaluation campaigns, however, often overlook human factors, such as the effects of perception, attention, and memory, when assessing…

Multimedia · Computer Science 2024-05-08 Nina Willis , Abraham Bernstein , Luca Rossetto

Videos are one of the best documentation options for a rich and effective communication. They allow experiencing the overall context of a situation by representing concrete realizations of certain requirements. Despite 35 years of research…

Software Engineering · Computer Science 2018-08-16 Oliver Karras , Kurt Schneider

Large Language Models (LLMs) have gained traction in educational settings, often framed as virtual tutors or teaching assistants. Following early skepticism and bans, many schools and universities have begun integrating these systems into…

Computers and Society · Computer Science 2026-05-22 Caterina Fuligni , Daniel Dominguez Figaredo , Armanda Lewis , Julia Stoyanovich

Context: Software development is a complex socio-technical process requiring a deep understanding of various aspects. In order to support practitioners in understanding such a complex activity, repository process metrics, like number of…

Computers and Society · Computer Science 2024-12-23 Dario Di Dario , Stefano Lambiase , Fabio Palomba , Carmine Gravino

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

University engineering capstone projects involve sustained interaction among students, faculty, and industry sponsors whose objectives are only partially aligned. While capstones are widely used in engineering education, existing analyses…

Computers and Society · Computer Science 2026-01-16 Richard Q. Blackwell , Eman Hammad , Congrui Jin , Jisoo Park , Albert E. Patterson

Synchronous data-rich conversations are commonplace within enterprise organizations, taking place at varying degrees of formality between stakeholders at different levels of data literacy. In these conversations, representations of data are…

Human-Computer Interaction · Computer Science 2025-01-10 Matthew Brehmer

The overall objective of Requirements Engineering is to specify, in a systematic way, a system that satisfies the expectations of its stakeholders. Despite tremendous effort in the field, recent studies demonstrate this is objective is not…

Software Engineering · Computer Science 2017-11-28 Corentin Burnay , Ivan Jureta

Attentively important regions in video frames account for a majority part of the semantics in each frame. This information is helpful in many applications not only for entertainment (such as auto generating commentary and tourist guide) but…

Computer Vision and Pattern Recognition · Computer Science 2020-12-07 Thanh T. Nguyen , Dung Nguyen

Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Baoxiong Jia , Ting Lei , Song-Chun Zhu , Siyuan Huang

Long video understanding is a significant and ongoing challenge in the intersection of multimedia and artificial intelligence. Employing large language models (LLMs) for comprehending video becomes an emerging and promising method. However,…

Computation and Language · Computer Science 2024-08-27 Yunxin Li , Xinyu Chen , Baotain Hu , Min Zhang

The practical impact of deep learning on complex supervised learning problems has been significant, so much so that almost every Artificial Intelligence problem, or at least a portion thereof, has been somehow recast as a deep learning…

Machine Learning · Statistics 2018-03-19 Housam Khalifa Bashier Babiker , Randy Goebel

In the process of evaluating competencies for job or student recruitment through material screening, decision-makers can be influenced by inherent cognitive biases, such as the screening order or anchoring information, leading to…

Human-Computer Interaction · Computer Science 2024-02-15 Qianyu Liu , Haoran Jiang , Zihao Pan , Qiushi Han , Zhenhui Peng , Quan Li

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…

Human-Computer Interaction · Computer Science 2020-08-07 Andrey Krekhov , Daniel Preuß , Sebastian Cmentowski , Jens Krüger

The rapid growth of short videos has necessitated effective recommender systems to match users with content tailored to their evolving preferences. Current video recommendation models primarily treat each video as a whole, overlooking the…

Information Retrieval · Computer Science 2025-05-06 Zhiyu He , Zhixin Ling , Jiayu Li , Zhiqiang Guo , Weizhi Ma , Xinchen Luo , Min Zhang , Guorui Zhou

Numerous software companies are adopting value-based decision making. However, what does value mean for key stakeholders making decisions? How do different stakeholder groups understand value? Without an explicit understanding of what value…

Software Engineering · Computer Science 2018-10-31 Pilar Rodríguez , Emilia Mendes , Burak Turhan