Related papers: SP-GAN: Sphere-Guided 3D Shape Generation and Mani…
We propose a data-driven 3D shape design method that can learn a generative model from a corpus of existing designs, and use this model to produce a wide range of new designs. The approach learns an encoding of the samples in the training…
In this paper, we proposed a novel Style-based Point Generator with Adversarial Rendering (SpareNet) for point cloud completion. Firstly, we present the channel-attentive EdgeConv to fully exploit the local structures as well as the global…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
Despite some exciting progress on high-quality image generation from structured(scene graphs) or free-form(sentences) descriptions, most of them only guarantee the image-level semantical consistency, i.e. the generated image matching the…
Gen-Swarms is an innovative method that leverages and combines the capabilities of deep generative models with reactive navigation algorithms to automate the creation of drone shows. Advancements in deep generative models, particularly…
Semantic Image Synthesis (SIS) is among the most popular and effective techniques in the field of face generation and editing, thanks to its good generation quality and the versatility is brings along. Recent works attempted to go beyond…
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…
Autoregressive (AR) models have achieved remarkable success in natural language and image generation, but their application to 3D shape modeling remains largely unexplored. Unlike diffusion models, AR models enable more efficient and…
Recent advances in generative adversarial networks (GANs) have shown great potentials in realistic image synthesis whereas most existing works address synthesis realism in either appearance space or geometry space but few in both. This…
In this paper, we present InSeGAN, an unsupervised 3D generative adversarial network (GAN) for segmenting (nearly) identical instances of rigid objects in depth images. Using an analysis-by-synthesis approach, we design a novel GAN…
Recent advances in deep learning demonstrate the ability to generate synthetic gaze data. However, most approaches have primarily focused on generating data from random noise distributions or global, predefined latent embeddings, whereas…
We present Shap-E, a conditional generative model for 3D assets. Unlike recent work on 3D generative models which produce a single output representation, Shap-E directly generates the parameters of implicit functions that can be rendered as…
Texture synthesis is a fundamental task in computer vision, whose goal is to generate visually realistic and structurally coherent textures for a wide range of applications, from graphics to scientific simulations. While traditional methods…
Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra…
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random…
We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to…
Point cloud completion estimates complete shapes from incomplete point clouds to obtain higher-quality point cloud data. Most existing methods only consider global object features, ignoring spatial and semantic information of adjacent…
We present a novel approach that converts partial and noisy RGB-D scans into high-quality 3D scene reconstructions by inferring unobserved scene geometry. Our approach is fully self-supervised and can hence be trained solely on real-world,…
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…