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Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Dynamic data visualizations can convey large amounts of information over time, such as using motion to depict changes in data values for multiple entities. Such dynamic displays put a demand on our visual processing capacities, yet our…

Human-Computer Interaction · Computer Science 2024-08-12 Songwen Hu , Ouxun Jiang , Jeffrey Riedmiller , Cindy Xiong Bearfield

With the rapid evolution of Large Language Models (LLMs), generative recommendation is gradually reshaping the paradigm of recommender systems. However, most existing methods remain confined to the interaction-driven next-item prediction…

Information Retrieval · Computer Science 2026-04-21 Yang Yu , Lei Kou , Huaikuan Yi , Bin Chen , Yayu Cao , Lei Shen , Chao Zhang , Bing Wang , Xiaoyi Zeng

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world…

Computation and Language · Computer Science 2026-05-15 Weimin Xiong , Shuhao Gu , Bowen Ye , Zihao Yue , Lei Li , Feifan Song , Sujian Li , Hao Tian

This paper presents SCHEMA (Structured Components for Harmonized Engineered Modular Architecture), a structured prompt engineering methodology specifically developed for Google Gemini 3 Pro Image. Unlike generic prompt guidelines or…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Luca Cazzaniga

Creative coding is an experimentation-heavy activity that requires translating high-level visual ideas into code. However, most languages and libraries for creative coding may not be adequately intuitive for beginners. In this paper, we…

Programming Languages · Computer Science 2024-04-17 Mark Edward M. Gonzales , Hans Oswald A. Ibrahim , Elyssia Barrie H. Ong , Ryan Austin Fernandez

We present a demonstration of a neural interactive-predictive system for tackling multimodal sequence to sequence tasks. The system generates text predictions to different sequence to sequence tasks: machine translation, image and video…

Computation and Language · Computer Science 2019-05-31 Álvaro Peris , Francisco Casacuberta

The purpose of this article is to introduce a new analytical framework dedicated to measuring performance of recommender systems. The standard approach is to assess the quality of a system by means of accuracy related statistics. However,…

Artificial Intelligence · Computer Science 2010-10-29 Szymon Chojnacki , Mieczysław Kłopotek

Automatic movie narration aims to generate video-aligned plot descriptions to assist visually impaired audiences. Unlike standard video captioning, it involves not only describing key visual details but also inferring plots that unfold…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Zihao Yue , Yepeng Zhang , Ziheng Wang , Qin Jin

Artificial intelligence (AI) is poised to transform education, but the research community lacks a robust, general benchmark to evaluate AI models for learning. To assess state-of-the-art support for educational use cases, we ran an "arena…

In a multi-stage recommendation system, reranking plays a crucial role in modeling intra-list correlations among items. A key challenge lies in exploring optimal sequences within the combinatorial space of permutations. Recent research…

Information Retrieval · Computer Science 2025-10-30 Zhijie Lin , Zhuofeng Li , Chenglei Dai , Wentian Bao , Shuai Lin , Enyun Yu , Haoxiang Zhang , Liang Zhao

Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion cues. Existing statistical inference or iterative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Xiankang He , Peile Lin , Ying Cui , Dongyan Guo , Chunhua Shen , Xiaoqin Zhang

Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jingchao Wu , Zejian Kang , Haibo Liu , Yuanchen Fei , Xiangru Huang

We present a method for generating video sequences with coherent motion between a pair of input key frames. We adapt a pretrained large-scale image-to-video diffusion model (originally trained to generate videos moving forward in time from…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Xiaojuan Wang , Boyang Zhou , Brian Curless , Ira Kemelmacher-Shlizerman , Aleksander Holynski , Steven M. Seitz

2D animation is a common factor in game development, used for characters, effects and background art. It involves work that takes both skill and time, but parts of which are repetitive and tedious. Automated animation approaches exist, but…

Graphics · Computer Science 2022-09-02 Dagmar Lukka Loftsdóttir , Matthew Guzdial

Video action segmentation under timestamp supervision has recently received much attention due to lower annotation costs. Most existing methods generate pseudo-labels for all frames in each video to train the segmentation model. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Dazhao Du , Enhan Li , Lingyu Si , Fanjiang Xu , Fuchun Sun

Test generation at the graphical user interface (GUI) level has proven to be an effective method to reveal faults. When doing so, a test generator has to repeatably decide what action to execute given the current state of the system under…

Software Engineering · Computer Science 2020-07-22 Varun Nayak , Daniel Kraus

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Enqi Liu , Liyuan Pan , Zhi Gao , Yan Yang , Chenrui Shi , Yang Liu , Jingrong Wu , Qing Li

In this paper, we approach an overlooked yet critical task Graph2Image: generating images from multimodal attributed graphs (MMAGs). This task poses significant challenges due to the explosion in graph size, dependencies among graph…

Artificial Intelligence · Computer Science 2024-10-10 Bowen Jin , Ziqi Pang , Bingjun Guo , Yu-Xiong Wang , Jiaxuan You , Jiawei Han

Graph generation is a critical task in numerous domains, including molecular design and social network analysis, due to its ability to model complex relationships and structured data. While most modern graph generative models utilize…

Machine Learning · Computer Science 2025-06-04 Xiaohui Chen , Yinkai Wang , Jiaxing He , Yuanqi Du , Soha Hassoun , Xiaolin Xu , Li-Ping Liu
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