English
Related papers

Related papers: Skeleton-Contrastive 3D Action Representation Lear…

200 papers

Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hongsong Wang , Xiaoyan Ma , Jidong Kuang , Jie Gui

Learning view-invariant representation is a key to improving feature discrimination power for skeleton-based action recognition. Existing approaches cannot effectively remove the impact of viewpoint due to the implicit view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Qianhui Men , Edmond S. L. Ho , Hubert P. H. Shum , Howard Leung

Self-supervised learning has demonstrated remarkable capability in representation learning for skeleton-based action recognition. Existing methods mainly focus on applying global data augmentation to generate different views of the skeleton…

Computer Vision and Pattern Recognition · Computer Science 2023-10-13 Yujie Zhou , Haodong Duan , Anyi Rao , Bing Su , Jiaqi Wang

Self-supervised skeleton-based action recognition enjoys a rapid growth along with the development of contrastive learning. The existing methods rely on imposing invariance to augmentations of 3D skeleton within a single data stream, which…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ding Li , Yongqiang Tang , Zhizhong Zhang , Wensheng Zhang

This paper targets unsupervised skeleton-based action representation learning and proposes a new Hierarchical Contrast (HiCo) framework. Different from the existing contrastive-based solutions that typically represent an input skeleton…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Jianfeng Dong , Shengkai Sun , Zhonglin Liu , Shujie Chen , Baolong Liu , Xun Wang

Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Liang Xu , Cuiling Lan , Wenjun Zeng , Cewu Lu

For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…

Computer Vision and Pattern Recognition · Computer Science 2023-01-30 Chen Pang , Xuequan Lu , Lei Lyu

Self-supervised learning has proved effective for skeleton-based human action understanding, which is an important yet challenging topic. Previous works mainly rely on contrastive learning or masked motion modeling paradigm to model the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Jiahang Zhang , Lilang Lin , Jiaying Liu

Contrastive learning has achieved great success in skeleton-based action recognition. However, most existing approaches encode the skeleton sequences as entangled spatiotemporal representations and confine the contrasts to the same level of…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Cong Wu , Xiao-Jun Wu , Josef Kittler , Tianyang Xu , Sara Atito , Muhammad Awais , Zhenhua Feng

Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-06-26 Vasileios Magoulianitis , Athanasios Psaltis

The self-supervised pretraining paradigm has achieved great success in skeleton-based action recognition. However, these methods treat the motion and static parts equally, and lack an adaptive design for different parts, which has a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Lilang Lin , Jiahang Zhang , Jiaying Liu

Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Yang Chen , Tian He , Junfeng Fu , Ling Wang , Jingcai Guo , Ting Hu , Hong Cheng

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Qiuhong Ke , Mohammed Bennamoun , Senjian An , Ferdous Sohel , Farid Boussaid

We present a new approach to instill 4D dynamic object priors into learned 3D representations by unsupervised pre-training. We observe that dynamic movement of an object through an environment provides important cues about its objectness,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Yujin Chen , Matthias Nießner , Angela Dai

Self-supervised contrastive learning heavily relies on the view variance brought by data augmentation, so that it can learn a view-invariant pre-trained representation. Beyond increasing the view variance for contrast, this work focuses on…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Yong Zhang , Rui Zhu , Shifeng Zhang , Xu Zhou , Shifeng Chen , Xiaofan Chen

In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Hongda Liu , Yunfan Liu , Min Ren , Lin Sui , Yunlong Wang , Zhenan Sun

Deep learning is ubiquitous across many areas areas of computer vision. It often requires large scale datasets for training before being fine-tuned on small-to-medium scale problems. Activity, or, in other words, action recognition, is one…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Yusuf Tas , Piotr Koniusz

This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Giancarlo Paoletti , Jacopo Cavazza , Cigdem Beyan , Alessio Del Bue

Self-supervised pre-training paradigms have been extensively explored in the field of skeleton-based action recognition. In particular, methods based on masked prediction have pushed the performance of pre-training to a new height. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Ruizhuo Xu , Linzhi Huang , Mei Wang , Jiani Hu , Weihong Deng

Most recent view-invariant action recognition and performance assessment approaches rely on a large amount of annotated 3D skeleton data to extract view-invariant features. However, acquiring 3D skeleton data can be cumbersome, if not…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Faegheh Sardari , Björn Ommer , Majid Mirmehdi