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Because combat environments change over time and technology upgrades are widespread for ground vehicles, a large number of vehicles and equipment become quickly obsolete. A possible solution for the U.S. Army is to develop fleets of modular…

Artificial Intelligence · Computer Science 2019-02-04 Xingyu Li , Bogdan I. Epureanu

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…

Human-Computer Interaction · Computer Science 2021-02-02 Minkyu Shin , Jin Kim , Minkyung Kim

AI design characteristics and human personality traits each impact the quality and outcomes of human-AI interactions. However, their relative and joint impacts are underexplored in imperfectly cooperative scenarios, where people and AI only…

Computation and Language · Computer Science 2026-04-20 Myke C. Cohen , Mingqian Zheng , Neel Bhandari , Hsien-Te Kao , Xuhui Zhou , Daniel Nguyen , Laura Cassani , Maarten Sap , Svitlana Volkova

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different…

Information Retrieval · Computer Science 2023-01-20 Lakshita Dodeja , Pradyumna Tambwekar , Erin Hedlund-Botti , Matthew Gombolay

Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for…

Artificial Intelligence · Computer Science 2019-08-14 Tiago Machado , Daniel Gopstein , Oded Nov , Angela Wang , Andy Nealen , Julian Togelius

People are known to judge artificial intelligence using a utilitarian moral philosophy and humans using a moral philosophy emphasizing perceived intentions. But why do people judge humans and machines differently? Psychology suggests that…

Computers and Society · Computer Science 2023-09-20 Jingling Zhang , Jane Conway , César A. Hidalgo

A key objective in artificial intelligence (AI) development is to create systems that match or surpass human creativity. Although current AI models perform well across diverse creative tasks, it remains unclear whether these achievements…

Human-Computer Interaction · Computer Science 2025-04-01 Man Zhang , Ying Li , Yang Peng , Yijia Sun , Wenxin Guo , Huiqing Hu , Shi Chen , Qingbai Zhao

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

Machine Learning · Computer Science 2024-02-12 Scotty Black , Christian Darken

Adaptive machines have the potential to assist or interfere with human behavior in a range of contexts, from cognitive decision-making to physical device assistance. Therefore it is critical to understand how machine learning algorithms can…

Artificial Intelligence · Computer Science 2023-05-03 Benjamin J. Chasnov , Lillian J. Ratliff , Samuel A. Burden

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Robots and other artificial intelligence (AI) systems are widely perceived as moral agents responsible for their actions. As AI proliferates, these perceptions may become entangled via the moral spillover of attitudes towards one AI to…

Artificial Intelligence · Computer Science 2024-12-10 Aikaterina Manoli , Janet V. T. Pauketat , Jacy Reese Anthis

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Human-like intelligence in a machine is a contentious subject. Whether mankind should or should not pursue the creation of artificial general intelligence is hotly debated. As well, researchers have aligned in opposing factions according to…

Computers and Society · Computer Science 2020-11-12 Jason M. Pittman , Ashlyn Hanks

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

How can humans remain in control of artificial intelligence (AI)-based systems designed to perform tasks autonomously? Such systems are increasingly ubiquitous, creating benefits - but also undesirable situations where moral responsibility…

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl

One of the most important aims of the fields of robotics, artificial intelligence and artificial life is the design and construction of systems and machines as versatile and as reliable as living organisms at performing high level…

Artificial Intelligence · Computer Science 2014-12-24 Hector Zenil
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