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The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the main purposes of play-testing a game is gathering data on the…

Artificial Intelligence · Computer Science 2021-06-17 Ivan Bravi , Simon Lucas

This paper looks at philosophical questions that arise in the context of AI alignment. It defends three propositions. First, normative and technical aspects of the AI alignment problem are interrelated, creating space for productive…

Computers and Society · Computer Science 2020-10-07 Iason Gabriel

Artificial Intelligence is a field that lives many lives, and the term has come to encompass a motley collection of scientific and commercial endeavours. In this paper, I articulate the contours of a rather neglected but central scientific…

Artificial Intelligence · Computer Science 2024-08-19 Dimitri Coelho Mollo

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets;…

Human-Computer Interaction · Computer Science 2016-06-22 Benjamin Ultan Cowley

In this work, we present an extension of the genetic algorithm (GA) which exploits the supervised learning technique called active subspaces (AS) to evolve the individuals on a lower dimensional space. In many cases, GA requires in fact…

Numerical Analysis · Mathematics 2021-07-13 Nicola Demo , Marco Tezzele , Gianluigi Rozza

As Large Language Models (LLMs) perform (and sometimes excel at) more and more complex cognitive tasks, a natural question is whether AI really understands. The study of understanding in LLMs is in its infancy, and the community has yet to…

Artificial Intelligence · Computer Science 2025-01-22 Mirabel Reid , Santosh S. Vempala

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

Artificial Intelligence (AI) is a double-edged sword: on one hand, AI promises to provide great advances that could benefit humanity, but on the other hand, AI poses substantial (even existential) risks. With advancements happening daily,…

Computers and Society · Computer Science 2024-02-05 Willem van der Maden , Derek Lomas , Malak Sadek , Paul Hekkert

The human immune system has numerous properties that make it ripe for exploitation in the computational domain, such as robustness and fault tolerance, and many different algorithms, collectively termed Artificial Immune Systems (AIS), have…

Artificial Intelligence · Computer Science 2010-07-05 Julie Greensmith , Amanda Whitbrook , Uwe Aickelin

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

AI agents hold the potential to revolutionize scientific productivity by automating literature reviews, replicating experiments, analyzing data, and even proposing new directions of inquiry; indeed, there are now many such agents, ranging…

This paper examines the challenges associated with achieving life-long superalignment in AI systems, particularly large language models (LLMs). Superalignment is a theoretical framework that aspires to ensure that superintelligent AI…

Computers and Society · Computer Science 2024-03-25 Gokul Puthumanaillam , Manav Vora , Pranay Thangeda , Melkior Ornik

The interest in explainability in artificial intelligence (AI) is growing vastly due to the near ubiquitous state of AI in our lives and the increasing complexity of AI systems. Answer-set Programming (ASP) is used in many areas, among them…

Artificial Intelligence · Computer Science 2023-08-31 Tobias Geibinger

AI systems are often introduced with high expectations, yet many fail to deliver, resulting in unintended harm and missed opportunities for benefit. We frequently observe significant "AI Mismatches", where the system's actual performance…

Human-Computer Interaction · Computer Science 2025-04-16 Devansh Saxena , Ji-Youn Jung , Jodi Forlizzi , Kenneth Holstein , John Zimmerman

The Hearthstone AI framework and competition motivates the development of artificial intelligence agents that can play collectible card games. A special feature of those games is the high variety of cards, which can be chosen by the players…

Artificial Intelligence · Computer Science 2019-06-12 Alexander Dockhorn , Sanaz Mostaghim

Evolution Strategies (ES) have recently been demonstrated to be a viable alternative to reinforcement learning (RL) algorithms on a set of challenging deep RL problems, including Atari games and MuJoCo humanoid locomotion benchmarks. While…

Neural and Evolutionary Computing · Computer Science 2018-02-27 Patryk Chrabaszcz , Ilya Loshchilov , Frank Hutter

The original vision of AI was re-articulated in 2002 via the term 'Artificial General Intelligence' or AGI. This vision is to build 'Thinking Machines' - computer systems that can learn, reason, and solve problems similar to the way humans…

Artificial Intelligence · Computer Science 2023-09-20 Peter Voss , Mladjan Jovanovic

Given recent successes in AI (e.g., AlphaGo's victory against Lee Sedol in the game of GO), it's become increasingly important to assess: how close are AI systems to human-level intelligence? This paper describes the Allen AI Science…

Artificial Intelligence · Computer Science 2017-02-24 Carissa Schoenick , Peter Clark , Oyvind Tafjord , Peter Turney , Oren Etzioni

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

Machine Learning · Computer Science 2026-01-22 Bei Zhou , Søren Riis
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