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Lights out is a game that can be played on any simple graph $G$. A configuration assigns one of the two states \emph{on} or \emph{off} to each vertex. For a given configuration, the aim of the game is to turn all vertices \emph{off} by…
Lights Out is a game played on a graph $G$ where every vertex has a light bulb that is either on or off, and pressing a vertex $v$ toggles the state of every vertex in the closed neighborhood of $v$. The goal is to find a subset of vertices…
Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled,…
We study the generalization of the game Lights Out in which the standard square grid board is replaced by a graph. We examine the probability that, when a graph is chosen uniformly at random from the set of graphs with $n$ vertices and $e$…
Consider a game played on a simple graph $G = (V, E)$ where each vertex consists of a clickable light. Clicking any vertex $v$ toggles the on/off state of $v$ and its neighbors. Starting from an initial configuration of lights, one wins the…
We consider the generalized game Lights Out played on a graph and investigate the following question: for a given positive integer $n$, what is the probability that a graph chosen uniformly at random from the set of graphs with $n$ vertices…
Lights Out! is a game played on a $5 \times 5$ grid of lights, or more generally on a graph. Pressing lights on the grid allows the player to turn off neighboring lights. The goal of the game is to start with a given initial configuration…
A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following…
In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…
We model the Lights Out game on general simple graphs in the framework of linear algebra over the field $\mathbb F_2$. Based upon a version of the Fredholm alternative, we introduce a separating invariant of the game, i.e., an initial state…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
The theory behind the Lights Out game has been developed by several authors. The aim of this work is to present some results related to this game using Linear Algebra. We establish a criterion for the solubility of this game in the case of…
We study a version of the lights out game played on directed graphs. For a digraph $D$, we begin with a labeling of $V(D)$ with elements of $\mathbb{Z}_k$ for $k \ge 2$. When a vertex $v$ is toggled, the labels of $v$ and any vertex that…
A graph is regularizable if it is possible to assign weights to its edges so that all nodes have the same degree. Weights can be positive, nonnegative or arbitrary as soon as the regularization degree is not null. Positive and nonnegative…
Zero forcing is a one-player game played on a graph. The player chooses some set of vertices to color, then iteratively applies a color change rule: If all but one of a colored vertex's neighbors are colored, color (i.e. "force") the…
We consider the graphs whose edges are marked by the integers (weights) from $0$ to $q-1$ (zero corresponds to no-edge). Such graph is called additive if its vertices can be marked in such a way that the weight of every edge is equal to the…
Graph Neural Networks (GNNs) as deep learning models working on graph-structure data have achieved advanced performance in many works. However, it has been proved repeatedly that, not all edges in a graph are necessary for the training of…
The Lights Out Puzzle, played on a graph $\Gamma$, has been studied using linear algebra over $\mathbb{F}_2$ and more generally over $\mathbb{Z}/k\mathbb{Z}$. We generalize the setting by allowing the states of vertices to be the elements…
Zero forcing is a combinatorial game played on a graph with a goal of turning all of the vertices of the graph black while having to use as few "unforced" moves as possible. This leads to a parameter known as the zero forcing number which…
We give an elementary inductive proof of a classical result for the \emph{Lights Out problem} on graphs: from any configuration of vertices, one can reach the complementary configuration by a sequence of moves, where a move consists of…