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In the realm of edge computing, the increasing demand for high Quality of Service (QoS), particularly in dynamic multimedia streaming applications (e.g., Augmented Reality/Virtual Reality and online gaming), has prompted the need for…
Instance segmentation has witnessed a remarkable progress on class-balanced benchmarks. However, they fail to perform as accurately in real-world scenarios, where the category distribution of objects naturally comes with a long tail.…
Adversarial Imitation Learning (AIL) is a broad family of imitation learning methods designed to mimic expert behaviors from demonstrations. While AIL has shown state-of-the-art performance on imitation learning with only small number of…
Most existing methods that cope with noisy labels usually assume that the class distributions are well balanced, which has insufficient capacity to deal with the practical scenarios where training samples have imbalanced distributions. To…
With the development of deep learning, standard classification problems have achieved good results. However, conventional classification problems are often too idealistic. Most data in the natural world usually have imbalanced distribution…
Active learning (AL) can reduce annotation costs in surgical video analysis while maintaining model performance. However, traditional AL methods, developed for images or short video clips, are suboptimal for surgical step recognition due to…
The world is long-tailed. What does this mean for computer vision and visual recognition? The main two implications are (1) the number of categories we need to consider in applications can be very large, and (2) the number of training…
We tackle the long-tailed visual recognition problem from the knowledge distillation perspective by proposing a Distill the Virtual Examples (DiVE) method. Specifically, by treating the predictions of a teacher model as virtual examples, we…
Vanilla models for object detection and instance segmentation suffer from the heavy bias toward detecting frequent objects in the long-tailed setting. Existing methods address this issue mostly during training, e.g., by re-sampling or…
Deep neural networks have demonstrated remarkable advancements in various fields using large, well-annotated datasets. However, real-world data often exhibit long-tailed distributions and label noise, significantly degrading generalization…
Long-tailed data is prevalent in real-world classification tasks and heavily relies on supervised information, which makes the annotation process exceptionally labor-intensive and time-consuming. Unfortunately, despite being a common…
Label distributions in real-world are oftentimes long-tailed and imbalanced, resulting in biased models towards dominant labels. While long-tailed recognition has been extensively studied for image classification tasks, limited effort has…
Vision-language models (VLMs) exhibit remarkable zero-shot generalization but suffer performance degradation under distribution shifts in downstream tasks, particularly in the absence of labeled data. Test-Time Adaptation (TTA) addresses…
Data collected from the real world typically exhibit long-tailed distributions, where frequent classes contain abundant data while rare ones have only a limited number of samples. While existing supervised learning approaches have been…
Aspect-based Sentiment Analysis (ABSA) aims to determine the sentiment polarity towards an aspect. Because of the expensive and limited labelled data, the pretraining strategy has become the de-facto standard for ABSA. However, there always…
Long-tailed recognition with imbalanced class distribution naturally emerges in practical machine learning applications. Existing methods such as data reweighing, resampling, and supervised contrastive learning enforce the class balance…
Graph Convolutional Networks (GCNs) has demonstrated promising results for recommender systems, as they can effectively leverage high-order relationship. However, these methods usually encounter data sparsity issue in real-world scenarios.…
In this paper, we study adversarial training on datasets that obey the long-tailed distribution, which is practical but rarely explored in previous works. Compared with conventional adversarial training on balanced datasets, this process…
Existing approaches for unsupervised 3D point cloud segmentation predominantly rely on a purely visual similarity-based learning-by-clustering paradigm, which suffers from a fundamental limitation: long-tail ambiguity. In such a paradigm,…
In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance…