Related papers: Do What You Know: Coupling Knowledge with Action i…
Questions in causality, control, and reinforcement learning go beyond the classical machine learning task of prediction under i.i.d. observations. Instead, these fields consider the problem of learning how to actively perturb a system to…
Motivated by the abundance of uncertain event data from multiple sources including physical devices and sensors, this paper presents the task of relating a stochastic process observation to a process model that can be rendered from a…
In this article, we introduce a reference model for interaction semantics among communicating discrete systems to guide the discourse on interoperability. The necessary set of unifying concepts is small and comprises essentially the notion…
This paper analyzes the notion of causality in a conceptual model, mainly as applied in software engineering. Conceptual system modeling can be considered a three-level process that begins with building a static structural description to…
The present paper deals with data-driven event-triggered control of a class of unknown discrete-time interconnected systems (a.k.a. network systems). To this end, we start by putting forth a novel distributed event-triggering transmission…
Inspired by the increased cooperation between humans and autonomous systems, we present a new hybrid systems framework capturing the interconnected dynamics underlying these interactions. The framework accommodates models arising from both…
Training a model to detect patterns of interrelated events that form situations of interest can be a complex problem: such situations tend to be uncommon, and only sparse data is available. We propose a hybrid neuro-symbolic architecture…
Data-driven control in unknown environments requires a clear understanding of the involved uncertainties for ensuring safety and efficient exploration. While aleatoric uncertainty that arises from measurement noise can often be explicitly…
Taking an interaction network oriented perspective in informatics raises the challenge to describe deterministic finite systems which take part in networks of nondeterministic interactions. The traditional approach to describe processes as…
Human action is naturally compositional: humans can easily recognize and perform actions with objects that are different from those used in training demonstrations. In this paper, we study the compositionality of action by looking into the…
Research in Cognitive Science suggests that humans understand and represent knowledge of the world through causal relationships. In addition to observations, they can rely on experimenting and counterfactual reasoning -- i.e. referring to…
Knowledge tracing plays a pivotal role in intelligent tutoring systems. This task aims to predict the probability of students answering correctly to specific questions. To do so, knowledge tracing systems should trace the knowledge state of…
The Knowledge of Preconditions principle (KoP) is proposed as a widely applicable connection between knowledge and action in multi-agent systems. Roughly speaking, it asserts that if some condition is a necessary condition for performing a…
We study the new concept of relative coobservability in decentralized supervisory control of discrete-event systems under partial observation. This extends our previous work on relative observability from a centralized setup to a…
Context and context-awareness provides computing environments with the ability to usefully adapt the services or information they provide. It is the ability to implicitly sense and automatically derive the user needs that separates…
A control strategy for expert systems is presented which is based on Shafer's Belief theory and the combination rule of Dempster. In contrast to well known strategies it is not sequentially and hypotheses-driven, but parallel and self…
Planning in interactive environments is challenging under partial observability: task-critical preconditions (e.g., object locations or container states) may be unknown at decision time, yet grounding them through interaction is costly.…
We propose a general way to integrate procedural knowledge of a domain into deep learning models. We apply it to the case of video prediction, building on top of object-centric deep models and show that this leads to a better performance…
In networked control systems, communication is a shared and therefore scarce resource. Event-triggered control (ETC) can achieve high performance control with a significantly reduced amount of samples compared to classical, periodic control…
In most multiagent applications, communication is essential among agents to coordinate their actions, and thus achieve their goal. However, communication often has a related cost that affects overall system performance. In this paper, we…