Related papers: Non-local Graph Convolutional Network for joint Ac…
Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the…
Human motion prediction is an increasingly interesting topic in computer vision and robotics. In this paper, we propose a new 2D CNN based network, TrajectoryNet, to predict future poses in the trajectory space. Compared with most existing…
Spatial and temporal relationships, both short-range and long-range, between objects in videos, are key cues for recognizing actions. It is a challenging problem to model them jointly. In this paper, we first present a new variant of Long…
Predicting human motion in unstructured and dynamic environments is difficult as humans naturally exhibit complex behaviors that can change drastically from one environment to the next. In order to alleviate this issue, we propose to encode…
Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…
Activity detection is a fundamental problem in computer vision. Detecting activities of different temporal scales is particularly challenging. In this paper, we propose the contextual multi-scale region convolutional 3D network (CMS-RC3D)…
The increasing pace of population aging calls for better care and support systems. Falling is a frequent and critical problem for elderly people causing serious long-term health issues. Fall detection from video streams is not an attractive…
In applications such as autonomous driving, it is important to understand, infer, and anticipate the intention and future behavior of pedestrians. This ability allows vehicles to avoid collisions and improve ride safety and quality. This…
Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…
In this paper, we propose the use of a semantic image, an improved representation for video analysis, principally in combination with Inception networks. The semantic image is obtained by applying localized sparse segmentation using global…
Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured…
Existing action recognition methods mainly focus on joint and bone information in human body skeleton data due to its robustness to complex backgrounds and dynamic characteristics of the environments. In this paper, we combine body skeleton…
Effective processing of video input is essential for the recognition of temporally varying events such as human actions. Motivated by the often distinctive temporal characteristics of actions in either horizontal or vertical direction, we…
We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…
Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities,…
Deep learning models have been widely used for anomaly detection in surveillance videos. Typical models are equipped with the capability to reconstruct normal videos and evaluate the reconstruction errors on anomalous videos to indicate the…
Recently, deep learning approach has achieved promising results in various fields of computer vision. In this paper, a new framework called Hierarchical Depth Motion Maps (HDMM) + 3 Channel Deep Convolutional Neural Networks (3ConvNets) is…
Several applications such as autonomous driving, augmented reality and virtual reality require a precise prediction of the 3D human pose. Recently, a new problem was introduced in the field to predict the 3D human poses from observed 2D…
Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the…
Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is…