Related papers: Speech2AffectiveGestures: Synthesizing Co-Speech G…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these…
This paper describes a system developed for the GENEA (Generation and Evaluation of Non-verbal Behaviour for Embodied Agents) Challenge 2023. Our solution builds on an existing diffusion-based motion synthesis model. We propose a…
Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved…
Audio-driven human gesture synthesis is a crucial task with broad applications in virtual avatars, human-computer interaction, and creative content generation. Despite notable progress, existing methods often produce gestures that are…
Experiments in affective computing are based on stimulus datasets that, in the process of standardization, receive metadata describing which emotions each stimulus evokes. In this paper, we explore an approach to creating stimulus datasets…
Translating written sentences from oral languages to a sequence of manual and non-manual gestures plays a crucial role in building a more inclusive society for deaf and hard-of-hearing people. Facial expressions (non-manual), in particular,…
Automatic gesture generation from speech generally relies on implicit modelling of the nondeterministic speech-gesture relationship and can result in averaged motion lacking defined form. Here, we propose a database-driven approach of…
Recent approaches in generative adversarial networks (GANs) can automatically synthesize realistic images from descriptive text. Despite the overall fair quality, the generated images often expose visible flaws that lack structural…
Generative Adversarial Network approaches such as StyleGAN/2 provide two key benefits: the ability to generate photo-realistic face images and possessing a semantically structured latent space from which these images are created. Many…
Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…
Automatic emotion recognition has become a trending research topic in the past decade. While works based on facial expressions or speech abound, recognizing affect from body gestures remains a less explored topic. We present a new…
Human communication seamlessly integrates speech and bodily motion, where hand gestures naturally complement vocal prosody to express intent, emotion, and emphasis. While recent text-to-speech (TTS) systems have begun incorporating…
Affective computing faces a major challenge: the lack of high-quality, diverse depth facial datasets for recognizing subtle emotional expressions. We propose a framework for synthetic depth face generation using an optimized GAN with…
State-of-the-art offline handwriting text recognition systems tend to use neural networks and therefore require a large amount of annotated data to be trained. In order to partially satisfy this requirement, we propose a system based on…
Although previous co-speech gesture generation methods are able to synthesize motions in line with speech content, it is still not enough to handle diverse and complicated motion distribution. The key challenges are: 1) the one-to-many…
"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…
Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…