Related papers: Student ownership and understanding of multi-week …
The perspectives of introductory classical physics students can often negatively influence how those students later interpret quantum phenomena when taking an introductory course in modern physics. A detailed exploration of student…
This study examines the development of reflective practice among students on a four-year work-based Software Engineering program. Using two established models of reflection - Boud et al.'s Model of Reflective Process and Bain et al.'s 5R…
Implementing a laboratory activity involves a complex interplay among learning goals, available resources, feedback about the existing course, best practices for teaching, and an overall philosophy about teaching labs. Building on our…
In the current study,we propose that, in the era of generative AI, there is now a new form of literacy called "prompt literacy," which refers to the ability to generate precise prompts as input for AI systems, interpret the outputs, and…
This paper investigates the importance of personal ownership in musical AI design, examining how practising musicians can maintain creative control over the compositional process. Through a four-week ecological evaluation, we examined how a…
We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…
This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…
Personalized problem selection enhances student practice in tutoring systems. Prior research has focused on transparent problem selection that supports learner control but rarely engages learners in selecting practice materials. We explored…
The traditional approach to studying student understanding presents a question and uses the student answers to make inferences about their knowledge. However, this method does not capture the range of possible alternative ideas available to…
This article discusses the process of creating, implementing and experiencing Flipped Learning in a Multivariable Calculus course for second year engineering students. We describe the construction of the teaching material, consisting of…
Building of tools--from simple prototypes to industrial-strength applications--is a pervasive activity in academic research. When proposing a new technique for software maintenance, effective tool support is typically required to…
This research investigates distinct human-generative AI collaboration types and students' interaction experiences when collaborating with generative AI (i.e., ChatGPT) for problem-solving tasks and how these factors relate to students'…
The development of scientific software is, more than ever, critical to the practice of science, and this is accompanied by a trend towards more open and collaborative efforts. Unfortunately, there has been little investigation into who is…
The purpose of this research is to study the possibility of identifying students, statistically, by analyzing their behavior in different consecutive activities. In this project, there are three different sorts of activities: animated…
Education for sustainable development supports the improvement of knowledge, skills, attitudes and behaviors related to global challenges such as climate change, global warming and environmental degradation, among others. It is increasingly…
This paper presents a work-in-progress on a learn-ing system that will provide robotics students with a personalized learning environment. This addresses both the scarcity of skilled robotics instructors, particularly in community colleges…
We describe the group projects undertaken by first year undergraduate Computer Science students at Coventry University. These are integrative course projects: designed to bring together the topics from the various modules students take, to…
Real Industry Projects and team work can have a great impact on student learning but providing these activities requires significant commitment from academics. It requires several years planning implementing to create a collaborative…
The constant changes in the software industry, practices, and methodologies impose challenges to teaching and learning current software engineering concepts and skills. DevOps is particularly challenging because it covers technical…
Education literature recommends many different strategies for structuring student group work in labs. Many of these strategies, however, have not been sufficiently evaluated for their effects on student outcomes. One prior study suggested…