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We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods for relightable full-body avatars rely on explicit 3D…

The term attribute transfer refers to the tasks of altering images in such a way, that the semantic interpretation of a given input image is shifted towards an intended direction, which is quantified by semantic attributes. Prominent…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 Ricard Durall , Franz-Josef Pfreundt , Janis Keuper

Photorealistic style transfer is the task of transferring the artistic style of an image onto a content target, producing a result that is plausibly taken with a camera. Recent approaches, based on deep neural networks, produce impressive…

Computer Vision and Pattern Recognition · Computer Science 2020-04-28 Xide Xia , Meng Zhang , Tianfan Xue , Zheng Sun , Hui Fang , Brian Kulis , Jiawen Chen

We study the problem of animating images by transferring spatio-temporal visual effects (such as melting) from a collection of videos. We tackle two primary challenges in visual effect transfer: 1) how to capture the effect we wish to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Christopher Thomas , Yale Song , Adriana Kovashka

Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Soumya Tripathy , Juho Kannala , Esa Rahtu

Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Frédéric Fortier-Chouinard , Zitian Zhang , Louis-Etienne Messier , Mathieu Garon , Anand Bhattad , Jean-François Lalonde

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

How to effectively represent camera pose is an essential problem in 3D computer vision, especially in tasks such as camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian…

Computer Vision and Pattern Recognition · Computer Science 2021-05-11 Yaxuan Zhu , Ruiqi Gao , Siyuan Huang , Song-Chun Zhu , Ying Nian Wu

We propose a novel visual re-localization method based on direct matching between the implicit 3D descriptors and the 2D image with transformer. A conditional neural radiance field(NeRF) is chosen as the 3D scene representation in our…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Jianlin Liu , Qiang Nie , Yong Liu , Chengjie Wang

This paper proposes a step toward obtaining general models of knowledge for facial analysis, by addressing the question of multi-source transfer learning. More precisely, the proposed approach consists in two successive training steps: the…

Machine Learning · Computer Science 2019-11-11 Valentin Vielzeuf , Alexis Lechervy , Stéphane Pateux , Frédéric Jurie

A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful…

Computer Vision and Pattern Recognition · Computer Science 2024-02-15 Michael Fischer , Zhengqin Li , Thu Nguyen-Phuoc , Aljaz Bozic , Zhao Dong , Carl Marshall , Tobias Ritschel

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ruofan Liang , Zan Gojcic , Huan Ling , Jacob Munkberg , Jon Hasselgren , Zhi-Hao Lin , Jun Gao , Alexander Keller , Nandita Vijaykumar , Sanja Fidler , Zian Wang

Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Yuval Bahat , Yuxuan Zhang , Hendrik Sommerhoff , Andreas Kolb , Felix Heide

We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Moustafa Meshry , Dan B Goldman , Sameh Khamis , Hugues Hoppe , Rohit Pandey , Noah Snavely , Ricardo Martin-Brualla

We consider the problem of face swapping in images, where an input identity is transformed into a target identity while preserving pose, facial expression, and lighting. To perform this mapping, we use convolutional neural networks trained…

Computer Vision and Pattern Recognition · Computer Science 2017-07-28 Iryna Korshunova , Wenzhe Shi , Joni Dambre , Lucas Theis

Despite rapid advances in computer graphics, creating high-quality photo-realistic virtual portraits is prohibitively expensive. Furthermore, the well-know ''uncanny valley'' effect in rendered portraits has a significant impact on the user…

Computer Vision and Pattern Recognition · Computer Science 2023-10-09 Luyuan Wang , Yiqian Wu , Yongliang Yang , Chen Liu , Xiaogang Jin

This paper primarily investigates the task of expression-only portrait video performance editing based on a driving video, which plays a crucial role in animation and film industries. Most existing research mainly focuses on portrait…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Jiadong Liang , Bojun Xiong , Jie Tian , Hua Li , Xiao Long , Yong Zheng , Huan Fu

The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Guangming Yao , Yi Yuan , Tianjia Shao , Shuang Li , Shanqi Liu , Yong Liu , Mengmeng Wang , Kun Zhou

Neural rendering algorithms have revolutionized computer graphics, yet their impact on real-time rendering under arbitrary lighting conditions remains limited due to strict latency constraints in practical applications. The key challenge…

Graphics · Computer Science 2025-06-12 Yijie Deng , Lei Han , Lu Fang

Visual content has become the primary source of information, as evident in the billions of images and videos, shared and uploaded on the Internet every single day. This has led to an increase in alterations in images and videos to make them…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Prabhat Kumar , Mayank Vatsa , Richa Singh
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