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It is widely believed that information spread on social media is a percolation process, with parallels to phase transitions in theoretical physics. However, evidence for this hypothesis is limited, as phase transitions have not been…
Prior works in designing caching policy do not distinguish content popularity with user preference. In this paper, we illustrate the caching gain by exploiting individual user behavior in sending requests. After showing the connection…
Given a large population, it is an intensive task to gather individual preferences over a set of alternatives and arrive at an aggregate or collective preference of the population. We show that social network underlying the population can…
We present a computational approach for estimating emotion contagion on social media networks. Built on a foundation of psychology literature, our approach estimates the degree to which the perceivers' emotional states (positive or…
We introduce an original mathematical model to analyze the diffusion of posts within a generic online social platform. Each user of such a platform has his own Wall and Newsfeed, as well as his own self-posting and re-posting activity. As a…
Schelling segregation is a well-established model used to investigate the dynamics of segregation in agent-based models. Since we consider segregation to be key for the development of political polarisation, we are interested in what…
Sexually transmitted diseases (STDs) are a group of pathogens infecting new hosts through sexual interactions. Due to its social and economic burden, multiple models have been proposed to study the spreading of pathogens. In parallel, in…
Choice decisions made by users of online applications can suffer from biases due to the users' level of engagement. For instance, low engagement users may make random choices with no concern for the quality of items offered. This biased…
An increasing number of today's social interactions occurs using online social media as communication channels. Some online social networks have become extremely popular in the last decade. They differ among themselves in the character of…
In recent years, social media has become a ubiquitous and integral part of social networking. One of the major attentions made by social researchers is the tendency of like-minded people to interact with one another in social groups, a…
The propagation of online memes is initially influenced by meme creators and secondarily by meme consumers, whose individual sharing decisions accumulate to determine total meme propagation. We characterize this as a sender/receiver…
In this paper, we present an empirical study of the opinion dynamics of a large-scale sample of online social network users. We estimate opinions of users as continuous scalars based on their subscriptions to information sources and analyze…
Internet social networks have become a ubiquitous application allowing people to easily share text, pictures, and audio and video files. Popular networks include WhatsApp, Facebook, Reddit and LinkedIn. We present an extensive study of the…
Despite recommender systems play a key role in network content platforms, mining the user's interests is still a significant challenge. Existing works predict the user interest by utilizing user behaviors, i.e., clicks, views, etc., but…
The stochastic dynamics of the multi-state voter model is investigated on a class of complex networks made of non-overlapping cliques, each hosting a political candidate and interacting with the others via Erd\H{o}s-R\'enyi links. Numerical…
Social networks are getting closer to our real physical world. People share the exact location and time of their check-ins and are influenced by their friends. Modeling the spatio-temporal behavior of users in social networks is of great…
The Elo rating system is a popular and widely adopted method for measuring the relative skill levels of players or teams in various sports and competitions. It assigns players numerical ratings and dynamically updates them based on game…
We consider two-opinion voter models on dense dynamic random graphs. Our goal is to understand and describe the occurrence of consensus versus polarisation over long periods of time. The former means that all vertices have the same opinion,…
We introduce an original mathematical model to analyse the diffusion of posts within a generic online social platform. The main novelty is that each user is not simply considered as a node on the social graph, but is further equipped with…
Mobile crowdsensing is a people-centric sensing system based on users' contributions and incentive mechanisms aim at stimulating them. In our work, we have rethought the design of incentive mechanisms through a game-theoretic methodology.…