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In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

The Multi-Agent Path Finding (MAPF) problem aims at finding non-conflicting paths for multiple agents from their respective sources to destinations. This problem arises in multiple real-life situations, including robot motion planning and…

Multiagent Systems · Computer Science 2026-01-16 Aditi Anand , Dildar Ali , Suman Banerjee

We study the problem of optimizing a guidance policy capable of dynamically guiding the agents for lifelong Multi-Agent Path Finding based on real-time traffic patterns. Multi-Agent Path Finding (MAPF) focuses on moving multiple agents from…

Multiagent Systems · Computer Science 2026-03-02 Hongzhi Zang , Yulun Zhang , He Jiang , Zhe Chen , Daniel Harabor , Peter J. Stuckey , Jiaoyang Li

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforcement learning from human feedback (RLHF) to improve upon…

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…

Artificial Intelligence · Computer Science 2025-04-11 Shouren Wang , Zehua Jiang , Fernando Sliva , Sam Earle , Julian Togelius

We introduce Agent2 RL-Bench, a compact diagnostic benchmark for evaluating agentic RL post-training, which tests whether LLM agents can autonomously design, implement, debug, and execute post-training pipelines that improve foundation…

Artificial Intelligence · Computer Science 2026-05-14 Wanyi Chen , Xiao Yang , Xu Yang , Tianming Sha , Qizheng Li , Zhuo Wang , Bowen Xian , Fang Kong , Weiqing Liu , Jiang Bian

Success in racing requires a unique combination of vehicle setup, understanding of the racetrack, and human expertise. Since building and testing many different vehicle configurations in the real world is prohibitively expensive,…

Robotics · Computer Science 2024-12-06 John Subosits , Jenna Lee , Shawn Manuel , Paul Tylkin , Avinash Balachandran

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

Artificial Intelligence · Computer Science 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

Artificial intelligence systems increasingly involve continual learning to enable flexibility in general situations that are not encountered during system training. Human interaction with autonomous systems is broadly studied, but research…

The standard Reinforcement Learning from Human Feedback (RLHF) framework primarily focuses on optimizing the performance of large language models using pre-collected prompts. However, collecting prompts that provide comprehensive coverage…

Computation and Language · Computer Science 2024-06-18 Rui Zheng , Hongyi Guo , Zhihan Liu , Xiaoying Zhang , Yuanshun Yao , Xiaojun Xu , Zhaoran Wang , Zhiheng Xi , Tao Gui , Qi Zhang , Xuanjing Huang , Hang Li , Yang Liu

Autonomous vehicles inevitably encounter a vast array of scenarios in real-world environments. Addressing long-tail scenarios, particularly those involving intensive interactions with numerous traffic participants, remains one of the most…

Robotics · Computer Science 2024-12-16 Guanzhou Li , Jianping Wu , Yujing He

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Reinforcement learning (RL) is an effective approach to motion planning in autonomous driving, where an optimal driving policy can be automatically learned using the interaction data with the environment. Nevertheless, the reward function…

Robotics · Computer Science 2023-08-28 Lin-Chi Wu , Zengjie Zhang , Sofie Haesaert , Zhiqiang Ma , Zhiyong Sun

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

Machine Learning · Computer Science 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

We study the iterative refinement of path planning for multiple robots, known as multi-agent pathfinding (MAPF). Given a graph, agents, their initial locations, and destinations, a solution of MAPF is a set of paths without collisions.…

Robotics · Computer Science 2022-02-15 Keisuke Okumura , Yasumasa Tamura , Xavier Defago

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Modern video games are complex, non-deterministic systems that are difficult to test automatically at scale. Although prior work shows that personality-driven Large Language Model (LLM) agents can improve behavioural diversity and test…

Software Engineering · Computer Science 2026-04-10 Yifei Chen , Sarra Habchi , Lili Wei

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

Computation and Language · Computer Science 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has successfully trained…

Machine Learning · Computer Science 2019-06-04 Yuji Kanagawa , Tomoyuki Kaneko