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Large-scale generative models have achieved remarkable success in a number of domains. However, for sequential decision-making problems, such as robotics, action-labelled data is often scarce and therefore scaling-up foundation models for…
Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D…
We need to look at our shoelaces as we first learn to tie them but having mastered this skill, can do it from touch alone. We call this phenomenon "sensory scaffolding": observation streams that are not needed by a master might yet aid a…
Inferring reward functions from human behavior is at the center of value alignment - aligning AI objectives with what we, humans, actually want. But doing so relies on models of how humans behave given their objectives. After decades of…
Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their beliefs about how hidden states in their environment cause their…
Affective Behavior Analysis aims to facilitate technology emotionally smart, creating a world where devices can understand and react to our emotions as humans do. To comprehensively evaluate the authenticity and applicability of emotional…
Discriminative Feature Feedback is a setting proposed by Dastupta et al. (2018), which provides a protocol for interactive learning based on feature explanations that are provided by a human teacher. The features distinguish between the…
Despite significant advances in quality and complexity of the generations in text-to-image models, prompting does not always lead to the desired outputs. Controlling model behaviour by directly steering intermediate model activations has…
In a world where technology is increasingly embedded in our everyday experiences, systems that sense and respond to human emotions are elevating digital interaction. At the intersection of artificial intelligence and human-computer…
Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by…
The aim of this research is development of rule based decision model for emotion recognition. This research also proposes using the rules for augmenting inter-corporal recognition accuracy in multimodal systems that use supervised learning…
Large-scale black-box models have become ubiquitous across numerous applications. Understanding the influence of individual training data sources on predictions made by these models is crucial for improving their trustworthiness. Current…
Acquisition of labeled training samples for affective computing is usually costly and time-consuming, as affects are intrinsically subjective, subtle and uncertain, and hence multiple human assessors are needed to evaluate each affective…
Emotions have a major interactive role in defining how humans interact with their environment by encoding their perception to external events and accordingly, influencing their cognition and decision-making process. Therefore, increasing…
Biological agents have meaningful interactions with their environment despite the absence of immediate reward signals. In such instances, the agent can learn preferred modes of behaviour that lead to predictable states -- necessary for…
As the name suggests, affective computing aims to recognize human emotions, sentiments, and feelings. There is a wide range of fields that study affective computing, including languages, sociology, psychology, computer science, and…
Causal effect estimation in networked systems is central to data-driven decision making. In such settings, interventions on one unit can spill over to others, and in complex physical or social systems, the interaction pathways driving these…
Analyzing human affect is vital for human-computer interaction systems. Most methods are developed in restricted scenarios which are not practical for in-the-wild settings. The Affective Behavior Analysis in-the-wild (ABAW) 2021 Contest…
Affective Analysis is not a single task, and the valence-arousal value, expression class, and action unit can be predicted at the same time. Previous researches did not pay enough attention to the entanglement and hierarchical relation of…
Including pairwise interactions between the predictors of a regression model can produce better predicting models. However, to fit such interaction models on typical data sets in biology and other fields can often require solving enormous…