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Related papers: Playful Interactions for Representation Learning

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Future deep learning models will be distinguished by systems that perpetually learn through interaction, imagination, and cooperation, blurring the line between training and inference. This makes continual learning a critical challenge, as…

Machine Learning · Computer Science 2025-05-20 Truman Hickok

Simulation offers a promising approach for cheaply scaling training data for generalist policies. To scalably generate data from diverse and realistic tasks, existing algorithms either rely on large language models (LLMs) that may…

Robotics · Computer Science 2025-02-17 Weirui Ye , Fangchen Liu , Zheng Ding , Yang Gao , Oleh Rybkin , Pieter Abbeel

This paper comprehensively surveys research trends in imitation learning for contact-rich robotic tasks. Contact-rich tasks, which require complex physical interactions with the environment, represent a central challenge in robotics due to…

Robotics · Computer Science 2025-06-17 Toshiaki Tsuji , Yasuhiro Kato , Gokhan Solak , Heng Zhang , Tadej Petrič , Francesco Nori , Arash Ajoudani

Self-supervised learning (SSL), as a newly emerging unsupervised representation learning paradigm, generally follows a two-stage learning pipeline: 1) learning invariant and discriminative representations with auto-annotation pretext(s),…

Machine Learning · Computer Science 2022-08-23 Jiayu Yao , Qingyuan Wu , Quan Feng , Songcan Chen

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

The transformation towards intelligence in various industries is creating more demand for intelligent and flexible products. In the field of robotics, learning-based methods are increasingly being applied, with the purpose of training…

Robotics · Computer Science 2022-09-09 Xinjie Liu

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Auxiliary tasks improve the representations learned by deep reinforcement learning agents. Analytically, their effect is reasonably well understood; in practice, however, their primary use remains in support of a main learning objective,…

Intelligent agents, such as robots and virtual agents, must understand the dynamics of complex social interactions to interact with humans. Effectively representing social dynamics is challenging because we require multi-modal, synchronized…

Machine Learning · Computer Science 2025-01-22 Antonio Lech Martin-Ozimek , Isuru Jayarathne , Su Larb Mon , Jouh Yeong Chew

The robustness of visual navigation policies trained through imitation often hinges on the augmentation of the training image-action pairs. Traditionally, this has been done by collecting data from multiple cameras, by using standard data…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Dhruv Sharma , Alihusein Kuwajerwala , Florian Shkurti

We study the problem of representational transfer in RL, where an agent first pretrains in a number of source tasks to discover a shared representation, which is subsequently used to learn a good policy in a \emph{target task}. We propose a…

Machine Learning · Computer Science 2023-02-23 Alekh Agarwal , Yuda Song , Wen Sun , Kaiwen Wang , Mengdi Wang , Xuezhou Zhang

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

Computation and Language · Computer Science 2021-02-02 Alessandro Suglia , Yonatan Bisk , Ioannis Konstas , Antonio Vergari , Emanuele Bastianelli , Andrea Vanzo , Oliver Lemon

For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills…

Machine Learning · Computer Science 2018-12-05 Ashvin Nair , Vitchyr Pong , Murtaza Dalal , Shikhar Bahl , Steven Lin , Sergey Levine

A disentangled representation encodes information about the salient factors of variation in the data independently. Although it is often argued that this representational format is useful in learning to solve many real-world down-stream…

Machine Learning · Computer Science 2020-01-08 Sjoerd van Steenkiste , Francesco Locatello , Jürgen Schmidhuber , Olivier Bachem

Data-driven simulators promise high data-efficiency for driving policy learning. When used for modelling interactions, this data-efficiency becomes a bottleneck: Small underlying datasets often lack interesting and challenging edge cases…

Wearable devices continuously collect sensor data and use it to infer an individual's behavior, such as sleep, physical activity, and emotions. Despite the significant interest and advancements in this field, modeling multimodal sensor data…

Signal Processing · Electrical Eng. & Systems 2024-01-15 Janosch Jungo , Yutong Xiang , Shkurta Gashi , Christian Holz

We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the…

Robotics · Computer Science 2024-12-30 Oliver Limoyo , Abhisek Konar , Trevor Ablett , Jonathan Kelly , Francois R. Hogan , Gregory Dudek

Pre-training Reinforcement Learning agents in a task-agnostic manner has shown promising results. However, previous works still struggle in learning and discovering meaningful skills in high-dimensional state-spaces, such as pixel-spaces.…

Artificial Intelligence · Computer Science 2021-07-20 Juan José Nieto , Roger Creus , Xavier Giro-i-Nieto

Self-supervision has emerged as a propitious method for visual representation learning after the recent paradigm shift from handcrafted pretext tasks to instance-similarity based approaches. Most state-of-the-art methods enforce similarity…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Sravanti Addepalli , Kaushal Bhogale , Priyam Dey , R. Venkatesh Babu

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani
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