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We study the problem of allocating indivisible items on a path among agents. The objective is to find a fair and efficient allocation in which each agent's bundle forms a contiguous block on the line. We say that an instance is \emph{$(a,…

Computer Science and Game Theory · Computer Science 2025-01-14 Yasushi Kawase , Bodhayan Roy , Mohammad Azharuddin Sanpui

We consider the classic problem of fairly allocating indivisible goods among agents with additive valuation functions and explore the connection between two prominent fairness notions: maximum Nash welfare (MNW) and envy-freeness up to any…

Computer Science and Game Theory · Computer Science 2022-09-12 Georgios Amanatidis , Georgios Birmpas , Aris Filos-Ratsikas , Alexandros Hollender , Alexandros A. Voudouris

We consider the problem of locating a facility to serve a set of agents located along a line. The Nash welfare objective function, defined as the product of the agents' utilities, is known to provide a compromise between fairness and…

Computer Science and Game Theory · Computer Science 2023-10-09 Alexander Lam , Haris Aziz , Toby Walsh

In allocation problems, a given set of goods are assigned to agents in such a way that the social welfare is maximised, that is, the largest possible global worth is achieved. When goods are indivisible, it is possible to use money…

Computer Science and Game Theory · Computer Science 2017-09-14 Francesco Lupia , Angelo Mendicelli , Andrea Ribichini , Francesco Scarcello , Marco Schaerf

We present a constant-factor approximation algorithm for the Nash social welfare maximization problem with subadditive valuations accessible via demand queries. More generally, we propose a template for NSW optimization by solving a…

Computer Science and Game Theory · Computer Science 2023-09-12 Shahar Dobzinski , Wenzheng Li , Aviad Rubinstein , Jan Vondrak

We study the problem of assigning items to agents so as to maximize the \emph{weighted} Nash Social Welfare (NSW) under submodular valuations. The best-known result for the problem is an $O(nw_{\max})$-approximation due to Garg, Husic, Li,…

Computer Science and Game Theory · Computer Science 2025-11-05 Yuda Feng , Yang Hu , Shi Li , Ruilong Zhang

We study a general allocation setting where agent valuations are concave additive. In this model, a collection of items must be uniquely distributed among a set of agents, where each agent-item pair has a specified utility. The objective is…

Data Structures and Algorithms · Computer Science 2022-03-15 Nathaniel Kell , Kevin Sun

In this paper, we present new results on the fair and efficient allocation of indivisible goods to agents whose preferences correspond to {\em matroid rank functions}. This is a versatile valuation class with several desirable properties…

Artificial Intelligence · Computer Science 2021-06-21 Nawal Benabbou , Mithun Chakraborty , Ayumi Igarashi , Yair Zick

We study the problem of allocating a set of indivisible goods among a set of agents in a fair and efficient manner. An allocation is said to be fair if it is envy-free up to one good (EF1), which means that each agent prefers its own bundle…

Computer Science and Game Theory · Computer Science 2018-05-14 Siddharth Barman , Sanath Kumar Krishnamurthy , Rohit Vaish

We consider the problem of allocating divisible items among multiple agents, and consider the setting where any agent is allowed to introduce diversity constraints on the items they are allocated. We motivate this via settings where the…

Computer Science and Game Theory · Computer Science 2021-10-01 Zeyu Shen , Lodewijk Gelauff , Ashish Goel , Aleksandra Korolova , Kamesh Munagala

Additively separable hedonic games (ASHGs) are a prominent model of coalition formation where agents' preferences are derived from their individual valuations of peers. While social welfare maximization in ASHGs has traditionally focused…

Computer Science and Game Theory · Computer Science 2026-05-20 Marta Pagano , Alexander Schlenga

We study the problem of allocating items to agents with submodular valuations with the goal of maximizing the weighted Nash social welfare (NSW). The best-known results for unweighted and weighted objectives are the $(4+\epsilon)$…

Computer Science and Game Theory · Computer Science 2025-11-06 Xiaohui Bei , Yuda Feng , Yang Hu , Shi Li , Ruilong Zhang

Envy-free up to one good (EF1) and envy-free up to any good (EFX) are two well-known extensions of envy-freeness for the case of indivisible items. It is shown that EF1 can always be guaranteed for agents with subadditive valuations. In…

Computer Science and Game Theory · Computer Science 2020-07-15 Alireza Farhadi , MohammadTaghi Hajiaghayi , Mohamad Latifian , Masoud Seddighin , Hadi Yami

The fair allocation of mixed goods, consisting of both divisible and indivisible goods, has been a prominent topic of study in economics and computer science. We define an allocation as fair if its utility vector minimizes a symmetric…

Computer Science and Game Theory · Computer Science 2024-07-10 Yasushi Kawase , Koichi Nishimura , Hanna Sumita

In standard fair division models, we assume that all agents are selfish. However, in many scenarios, division of resources has a direct impact on the whole group or even society. Therefore, we study fair allocations of indivisible items…

Computer Science and Game Theory · Computer Science 2025-11-13 Argyris Deligkas , Eduard Eiben , Tiger-Lily Goldsmith , Dušan Knop , Šimon Schierreich

We study fair allocation of indivisible goods among agents. Prior research focuses on additive agent preferences, which leads to an impossibility when seeking truthfulness, fairness, and efficiency. We show that when agents have binary…

Computer Science and Game Theory · Computer Science 2020-10-01 Daniel Halpern , Ariel D. Procaccia , Alexandros Psomas , Nisarg Shah

We study fair and efficient allocation of divisible goods, in an online manner, among $n$ agents. The goods arrive online in a sequence of $T$ time periods. The agents' values for a good are revealed only after its arrival, and the online…

Computer Science and Game Theory · Computer Science 2021-09-03 Siddharth Barman , Arindam Khan , Arnab Maiti

We examine the complexity of computing welfare- and revenue-maximizing equilibria in autobidding second-price auctions subject to return-on-spend (RoS) constraints. We show that computing an autobidding equilibrium that approximates the…

Computer Science and Game Theory · Computer Science 2026-02-11 Ioannis Anagnostides , Ian Gemp , Georgios Piliouras , Kelly Spendlove

We propose a new model for aggregating preferences over a set of indivisible items based on a quantile value. In this model, each agent is endowed with a specific quantile, and the value of a given bundle is defined by the corresponding…

Computer Science and Game Theory · Computer Science 2026-05-06 Haris Aziz , Shivika Narang , Mashbat Suzuki

We study fair multi-objective reinforcement learning in which an agent must learn a policy that simultaneously achieves high reward on multiple dimensions of a vector-valued reward. Motivated by the fair resource allocation literature, we…

Computer Science and Game Theory · Computer Science 2024-02-09 Zimeng Fan , Nianli Peng , Muhang Tian , Brandon Fain