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Interactive multi-agent simulation algorithms are used to compute the trajectories and behaviors of different entities in virtual reality scenarios. However, current methods involve considerable parameter tweaking to generate plausible…

Graphics · Computer Science 2018-12-04 Jiaping Ren , Wei Xiang , Yangxi Xiao , Ruigang Yang , Dinesh Manocha , Xiaogang Jin

This work proposes a novel framework to dynamically and effectively manage and allocate different types of resources for Metaverse applications, which are forecasted to demand massive resources of various types that have never been seen…

Networking and Internet Architecture · Computer Science 2023-02-28 Nam H. Chu , Diep N. Nguyen , Dinh Thai Hoang , Khoa T. Phan , Eryk Dutkiewicz , Dusit Niyato , Tao Shu

The pursuit of artificial general intelligence (AGI) has placed embodied intelligence at the forefront of robotics research. Embodied intelligence focuses on agents capable of perceiving, reasoning, and acting within the physical world.…

Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We…

With the advent of the computational technologies (Graphics Processing Units - GPUs) and Machine Learning, the research domain of crowd simulation for crisis management has flourished. Along with the new techniques and methodologies that…

Multiagent Systems · Computer Science 2020-09-10 George Sidiropoulos , Chairi Kiourt , Lefteris Moussiades

Multimodal Large Language Models (MLLMs) are evolving from passive observers into active agents, solving problems through Visual Expansion (invoking visual tools) and Knowledge Expansion (open-web search). However, existing evaluations fall…

Artificial Intelligence · Computer Science 2026-04-06 Qianshan Wei , Yishan Yang , Siyi Wang , Jinglin Chen , Binyu Wang , Jiaming Wang , Shuang Chen , Zechen Li , Yang Shi , Yuqi Tang , Weining Wang , Yi Yu , Chaoyou Fu , Qi Li , Yi-Fan Zhang

We present MegaTrain, a memory-centric system that efficiently trains 100B+ parameter large language models at full precision on a single GPU. Unlike traditional GPU-centric systems, MegaTrain stores parameters and optimizer states in host…

Computation and Language · Computer Science 2026-04-08 Zhengqing Yuan , Hanchi Sun , Lichao Sun , Yanfang Ye

This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Jiayi Zhu , Jianing Zhang , Yiying Yang , Wei Cheng , Xiaoyun Yuan

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems…

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior.…

Computation and Language · Computer Science 2024-05-24 Xianhao Yu , Jiaqi Fu , Renjia Deng , Wenjuan Han

In many scientific domains, researchers are turning to large-scale behavioral simulations to better understand important real-world phenomena. While there has been a great deal of work on simulation tools from the high-performance computing…

We present DeepMind Lab2D, a scalable environment simulator for artificial intelligence research that facilitates researcher-led experimentation with environment design. DeepMind Lab2D was built with the specific needs of multi-agent deep…

Artificial Intelligence · Computer Science 2020-12-15 Charles Beattie , Thomas Köppe , Edgar A. Duéñez-Guzmán , Joel Z. Leibo

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and…

Artificial Intelligence · Computer Science 2026-05-14 Haoqiang Kang , Xiaokang Ye , Yuhan Liu , Siddhant Hitesh Mantri , Lingjun Mao , James Fleming , Drishti Regmi , Lianhui Qin

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that…

Dubbed "the successor to the mobile Internet", the concept of the Metaverse has grown in popularity. While there exist lite versions of the Metaverse today, they are still far from realizing the full vision of an immersive, embodied, and…

Networking and Internet Architecture · Computer Science 2022-08-23 Minrui Xu , Wei Chong Ng , Wei Yang Bryan Lim , Jiawen Kang , Zehui Xiong , Dusit Niyato , Qiang Yang , Xuemin Sherman Shen , Chunyan Miao

Training and deploying large-scale machine learning models is time-consuming, requires significant distributed computing infrastructures, and incurs high operational costs. Our analysis, grounded in real-world large model training on…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-12 Samuel Hsia , Alicia Golden , Bilge Acun , Newsha Ardalani , Zachary DeVito , Gu-Yeon Wei , David Brooks , Carole-Jean Wu

Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To…

We present a SNN simulator which scales to millions of neurons, billions of synapses, and 8 GPUs. This is made possible by 1) a novel, cache-aware spike transmission algorithm 2) a model parallel multi-GPU distribution scheme and 3) a…

Neural and Evolutionary Computing · Computer Science 2021-09-23 Dennis Bautembach , Iason Oikonomidis , Antonis Argyros