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In this paper, we present FaceTuneGAN, a new 3D face model representation decomposing and encoding separately facial identity and facial expression. We propose a first adaptation of image-to-image translation networks, that have…
In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often…
In this paper, we propose a novel encoder, called ShapeEditor, for high-resolution, realistic and high-fidelity face exchange. First of all, in order to ensure sufficient clarity and authenticity, our key idea is to use an advanced…
While deep learning technologies are now capable of generating realistic images confusing humans, the research efforts are turning to the synthesis of images for more concrete and application-specific purposes. Facial image generation based…
We present User-predictable Face Editing (UP-FacE) -- a novel method for predictable face shape editing. In stark contrast to existing methods for face editing using trial and error, edits with UP-FacE are predictable by the human user.…
State-of-the-art generative models (e.g. StyleGAN3 \cite{karras2021alias}) often generate photorealistic images based on vectors sampled from their latent space. However, the ability to control the output is limited. Here we present our…
With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…
Voice conversion (VC) systems are widely used for several applications, from speaker anonymisation to personalised speech synthesis. Supervised approaches learn a mapping between different speakers using parallel data, which is expensive to…
Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…
Speech is a rich biometric signal that contains information about the identity, gender and emotional state of the speaker. In this work, we explore its potential to generate face images of a speaker by conditioning a Generative Adversarial…
Voice conversion (VC) using deep learning technologies can now generate high quality one-to-many voices and thus has been used in some practical application fields, such as entertainment and healthcare. However, voice conversion can pose…
Recent advances in neural-based generative modeling have reignited the hopes of having computer systems capable of conversing with humans and able to understand natural language. The employment of deep neural architectures has been largely…
Cross-modal representation learning allows to integrate information from different modalities into one representation. At the same time, research on generative models tends to focus on the visual domain with less emphasis on other domains,…
Face image super resolution (face hallucination) usually relies on facial priors to restore realistic details and preserve identity information. Recent advances can achieve impressive results with the help of GAN prior. They either design…
Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only…
Self-supervision has shown great potential for audio-visual speech recognition by vastly reducing the amount of labeled data required to build good systems. However, existing methods are either not entirely end-to-end or do not train joint…
Most current zero-shot voice conversion methods rely on externally supervised components, particularly speaker encoders, for training. To explore alternatives that eliminate this dependency, this paper introduces GenVC, a novel framework…