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In this paper, we present FaceTuneGAN, a new 3D face model representation decomposing and encoding separately facial identity and facial expression. We propose a first adaptation of image-to-image translation networks, that have…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Nicolas Olivier , Kelian Baert , Fabien Danieau , Franck Multon , Quentin Avril

In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Aashish Rai , Hiresh Gupta , Ayush Pandey , Francisco Vicente Carrasco , Shingo Jason Takagi , Amaury Aubel , Daeil Kim , Aayush Prakash , Fernando de la Torre

In this paper, we propose a novel encoder, called ShapeEditor, for high-resolution, realistic and high-fidelity face exchange. First of all, in order to ensure sufficient clarity and authenticity, our key idea is to use an advanced…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Shuai Yang , Kai Qiao

While deep learning technologies are now capable of generating realistic images confusing humans, the research efforts are turning to the synthesis of images for more concrete and application-specific purposes. Facial image generation based…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Yeqi Bai , Tao Ma , Lipo Wang , Zhenjie Zhang

We present User-predictable Face Editing (UP-FacE) -- a novel method for predictable face shape editing. In stark contrast to existing methods for face editing using trial and error, edits with UP-FacE are predictable by the human user.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Florian Strohm , Mihai Bâce , Andreas Bulling

State-of-the-art generative models (e.g. StyleGAN3 \cite{karras2021alias}) often generate photorealistic images based on vectors sampled from their latent space. However, the ability to control the output is limited. Here we present our…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Róbert Belanec , Peter Lacko , Kristína Malinovská

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Voice conversion (VC) systems are widely used for several applications, from speaker anonymisation to personalised speech synthesis. Supervised approaches learn a mapping between different speakers using parallel data, which is expensive to…

Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-03 Jinting Wang , Jun Wang , Hei Victor Cheng , Li Liu

We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lele Chen , Ross K. Maddox , Zhiyao Duan , Chenliang Xu

Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Prateek Manocha , Prithwijit Guha

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Haoyu Ma , Tong Zhang , Shanlin Sun , Xiangyi Yan , Kun Han , Xiaohui Xie

Speech is a rich biometric signal that contains information about the identity, gender and emotional state of the speaker. In this work, we explore its potential to generate face images of a speaker by conditioning a Generative Adversarial…

Voice conversion (VC) using deep learning technologies can now generate high quality one-to-many voices and thus has been used in some practical application fields, such as entertainment and healthcare. However, voice conversion can pose…

Sound · Computer Science 2024-05-02 Qiang Huang

Recent advances in neural-based generative modeling have reignited the hopes of having computer systems capable of conversing with humans and able to understand natural language. The employment of deep neural architectures has been largely…

Computation and Language · Computer Science 2022-11-16 Haoqin Tu , Yitong Li

Cross-modal representation learning allows to integrate information from different modalities into one representation. At the same time, research on generative models tends to focus on the visual domain with less emphasis on other domains,…

Multimedia · Computer Science 2022-08-16 Maciej Żelaszczyk , Jacek Mańdziuk

Face image super resolution (face hallucination) usually relies on facial priors to restore realistic details and preserve identity information. Recent advances can achieve impressive results with the help of GAN prior. They either design…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Jingwen He , Wu Shi , Kai Chen , Lean Fu , Chao Dong

Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only…

Computer Vision and Pattern Recognition · Computer Science 2020-05-01 Jiangning Zhang , Liang Liu , Zhucun Xue , Yong Liu

Self-supervision has shown great potential for audio-visual speech recognition by vastly reducing the amount of labeled data required to build good systems. However, existing methods are either not entirely end-to-end or do not train joint…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-23 Jiachen Lian , Alexei Baevski , Wei-Ning Hsu , Michael Auli

Most current zero-shot voice conversion methods rely on externally supervised components, particularly speaker encoders, for training. To explore alternatives that eliminate this dependency, this paper introduces GenVC, a novel framework…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-21 Zexin Cai , Henry Li Xinyuan , Ashi Garg , Leibny Paola García-Perera , Kevin Duh , Sanjeev Khudanpur , Matthew Wiesner , Nicholas Andrews