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3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…
We propose a flexible framework that deals with both singer conversion and singers vocal technique conversion. The proposed model is trained on non-parallel corpora, accommodates many-to-many conversion, and leverages recent advances of…
Controllable speech synthesis aims to control the style of generated speech using reference input, which can be of various modalities. Existing face-based methods struggle with robustness and generalization due to data quality constraints,…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Recently, cycle-consistent adversarial network (Cycle-GAN) has been successfully applied to voice conversion to a different speaker without parallel data, although in those approaches an individual model is needed for each target speaker.…
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…
Manipulating human facial images between two domains is an important and interesting problem. Most of the existing methods address this issue by applying two generators or one generator with extra conditional inputs. In this paper, we…
In this paper, we propose an invertible deep learning framework called INVVC for voice conversion. It is designed against the possible threats that inherently come along with voice conversion systems. Specifically, we develop an invertible…
Voice conversion is a task of synthesizing an utterance with target speaker's voice while maintaining linguistic information of the source utterance. While a speaker can produce varying utterances from a single script with different…
Face aging techniques have used generative adversarial networks (GANs) and style transfer learning to transform one's appearance to look younger/older. Identity is maintained by conditioning these generative networks on a learned vector…
It is increasingly considered that human speech perception and production both rely on articulatory representations. In this paper, we investigate whether this type of representation could improve the performances of a deep generative model…
Precise control over speech characteristics, such as pitch, duration, and speech rate, remains a significant challenge in the field of voice conversion. The ability to manipulate parameters like pitch and syllable rate is an important…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Human face generation and editing represent an essential task in the era of computer vision and the digital world. Recent studies have shown remarkable progress in multi-modal face generation and editing, for instance, using face…
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…
Face swapping aims to generate swapped images that fuse the identity of source faces and the attributes of target faces. Most existing works address this challenging task through 3D modelling or generation using generative adversarial…
The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
Generative models of human identity and appearance have broad applicability to behavioral science and technology, but the exquisite sensitivity of human face perception means that their utility hinges on the alignment of the model's…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…