Related papers: The Piano Inpainting Application
Denoising Diffusion Probabilistic models have emerged as simple yet very powerful generative models. Unlike other generative models, diffusion models do not suffer from mode collapse or require a discriminator to generate high-quality…
Piano cover generation aims to create a piano cover from a pop song. Existing approaches mainly employ supervised learning and the training demands strongly-aligned and paired song-to-piano data, which is built by remapping piano notes to…
Text-guided image inpainting endeavors to generate new content within specified regions of images using textual prompts from users. The primary challenge is to accurately align the inpainted areas with the user-provided prompts while…
The quality of outputs produced by deep generative models for music have seen a dramatic improvement in the last few years. However, most deep learning models perform in "offline" mode, with few restrictions on the processing time.…
A typical process of learning to play a piece on a piano consists of a progression through a series of practice units that focus on individual dimensions of the skill, the so-called practice modes. Practice modes in learning to play music…
Inpainting, the process of filling missing or corrupted image parts, has broad applications in medical imaging. However, generating anatomically accurate synthetic polyp images for clinical AI is a largely underexplored problem. In…
This paper explores transformer-based models for music overpainting, focusing on jazz piano variations. Music overpainting generates new variations while preserving the melodic and harmonic structure of the input. Existing approaches are…
Audio inpainting aims to reconstruct missing segments in corrupted recordings. Most of existing methods produce plausible reconstructions when the gap lengths are short, but struggle to reconstruct gaps larger than about 100 ms. This paper…
The problem of permutation-invariant learning over set representations is particularly relevant in the field of multi-agent systems -- a few potential applications include unsupervised training of aggregation functions in graph neural…
An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between…
We present a novel system that gets as an input video frames of a musician playing the piano and generates the music for that video. Generation of music from visual cues is a challenging problem and it is not clear whether it is an…
A novel sparsity-based algorithm for audio inpainting is proposed. It is an adaptation of the SPADE algorithm by Kiti\'c et al., originally developed for audio declipping, to the task of audio inpainting. The new SPAIN (SParse Audio…
Generating musical audio directly with neural networks is notoriously difficult because it requires coherently modeling structure at many different timescales. Fortunately, most music is also highly structured and can be represented as…
Generative models have thrived in computer vision, enabling unprecedented image processes. Yet the results in audio remain less advanced. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including…
Many of the recent approaches to polyphonic piano note onset transcription require training a machine learning model on a large piano database. However, such approaches are limited by dataset availability; additional training data is…
Recent advances in generative AI music have resulted in new technologies that are being framed as co-creative tools for musicians with early work demonstrating their potential to add to music practice. While the field has seen many valuable…
This paper investigates automatic piano transcription based on computationally-efficient yet high-performant variants of the Transformer that can capture longer-term dependency over the whole musical piece. Recently, transformer-based…
Synthesizing performing guitar sound is a highly challenging task due to the polyphony and high variability in expression. Recently, deep generative models have shown promising results in synthesizing expressive polyphonic instrument sounds…
We introduce Composer's Assistant 2, a system for interactive human-computer composition in the REAPER digital audio workstation. Our work upgrades the Composer's Assistant system (which performs multi-track infilling of symbolic music at…
Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…