Related papers: A new metaheuristic approach for the art gallery p…
We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…
We present an optimal, linear-time algorithm for the following version of terrain guarding: given a 1.5D terrain and a horizontal line, place the minimum number of guards on the line to see all of the terrain. We prove that the cardinality…
We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…
Particle filtering is a powerful tool for target tracking. When the budget for observations is restricted, it is necessary to reduce the measurements to a limited amount of samples carefully selected. A discrete stochastic nonlinear…
Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…
We prove that every simply connected orthogonal polygon of $n$ vertices can be partitioned into $\left\lfloor\frac{3 n +4}{16}\right\rfloor$ (simply connected) orthogonal polygons of at most 8 vertices. It yields a new and shorter proof of…
We study the Art Gallery Problem for face guards in polyhedral environments. The problem can be informally stated as: how many (not necessarily convex) windows should we place on the external walls of a dark building, in order to completely…
We study the problem of deleting a minimum cost set of vertices from a given vertex-weighted graph in such a way that the resulting graph has no induced path on three vertices. This problem is often called cluster vertex deletion in the…
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…
We study the filtering problem over a Lie group that plays an important role in robotics and aerospace applications. We present a new particle filtering algorithm based on stochastic control. In particular, our algorithm is based on a…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
We study the Witness Set problem, a natural dual to the classical Art Gallery problem. In the Witness Set problem, we are given a polygon $P$ and an integer $k$ as input, and the objective is to determine whether $P$ has a witness set of…
State minimization of combinatorial filters is a fundamental problem that arises, for example, in building cheap, resource-efficient robots. But exact minimization is known to be NP-hard. This paper conducts a more nuanced analysis of this…
In the point set embeddability problem, we are given a plane graph $G$ with $n$ vertices and a point set $S$ with $n$ points. Now the goal is to answer the question whether there exists a straight-line drawing of $G$ such that each vertex…
The problem of search by multiple agents to find and localize objects arises in many important applications. In this paper, we study a class of multi-agent search problems in which each agent can access only a subset of a discrete search…
The minimum conductance problem is an NP-hard graph partitioning problem. Apart from the search for bottlenecks in complex networks, the problem is very closely related to the popular area of network community detection. In this paper, we…
Particle physics experiments often require the simultaneous reconstruction of many interaction vertices. Usually, this problem is solved by ad hoc heuristic algorithms. We propose a universal approach to address the multiple vertex finding…
We are interested in the problem of guarding simple orthogonal polygons with the minimum number of $ r $-guards. The interior point $ p $ belongs an orthogonal polygon $ P $ is visible from $ r $-guard $ g $, if the minimum area rectangle…
In the art gallery problem, we are given a closed polygon $P$, with rational coordinates and an integer $k$. We are asked whether it is possible to find a set (of guards) $G$ of size $k$ such that any point $p\in P$ is seen by a point in…