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Related papers: E-Learning and its Socioeconomics

200 papers

Active learning is a proven pedagogical style that has demonstrated value by improving students' performance and classroom experience. In spite of the evidence, adoption of active learning in computer science remains relatively low. To…

Computers and Society · Computer Science 2018-08-08 Jesse Eickholt

Generative artificial intelligence (GenAI) is rapidly entering K-12 classrooms worldwide, initiating urgent debates about its potential to either reduce or exacerbate educational inequalities. Drawing on interviews with 30 K-12 teachers…

Human-Computer Interaction · Computer Science 2026-02-10 Ruiwei Xiao , Qing Xiao , Xinying Hou , Phenyo Phemelo Moletsane , Hanqi Jane Li , Hong Shen , John Stamper

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

Computers and Society · Computer Science 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…

Physics Education · Physics 2025-12-13 Zhongzhou Chen , Chandralekha Singh

In addition to user-generated content, Open Educational Resources are increasingly made available on the Web by several institutions and organizations with the aim of being re-used. Nevertheless, it is still difficult for users to find…

Human-Computer Interaction · Computer Science 2015-09-10 Jaspreet Singh , Zeon Trevor Fernando , Saniya Chawla

Through online anecdotal evidence and online communities, there is an in-group idea of trans people (specifically trans-feminine individuals) disproportionately entering computer science education & fields. Existing data suggests this is a…

Computers and Society · Computer Science 2022-05-04 Skye Kychenthal

This survey article has grown out of the RL4ED workshop organized by the authors at the Educational Data Mining (EDM) 2021 conference. We organized this workshop as part of a community-building effort to bring together researchers and…

Machine Learning · Computer Science 2021-07-20 Adish Singla , Anna N. Rafferty , Goran Radanovic , Neil T. Heffernan

The birth of massive open online courses (MOOCs) has had an undeniable effect on how teaching is being delivered. It seems that traditional in class teaching is becoming less popular with the young generation, the generation that wants to…

Computers and Society · Computer Science 2020-12-03 Sepinoud Azimi , Carmen-Gabriela Popa , Tatjana Cucić

Even though AI literacy has emerged as a prominent education topic in the wake of generative AI, its definition remains vague. There is little consensus among researchers and practitioners on how to discuss and design AI literacy…

Computers and Society · Computer Science 2025-08-07 Xingjian Gu , Barbara J. Ericson

We are currently in a post-pandemic era in which life has shifted to a digital world. This has affected many aspects of life, including education and learning. Education 5.0 refers to the fifth industrial revolution in education by…

Computers and Society · Computer Science 2023-08-01 Shabir Ahmad , Sabina Umirzakova , Ghulam Mujtaba , Muhammad Sadiq Amin , Taegkeun Whangbo

Assessments such as standardized tests and teacher evaluations of students' classroom participation are central elements of most educational systems. Assessments inform the student, parent, teacher, and school about the student learning…

General Economics · Economics 2022-08-12 Hans Henrik Sievertsen

Access to content and services online is increasingly important for everyone, including people with disabilities. National commitments, including the Americans with Disabilities Act, and international resolutions, including the United…

Computers and Society · Computer Science 2020-07-08 Shaun Kane , Richard Ladner , Clayton Lewis

The virtual learning in University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources.…

Computers and Society · Computer Science 2013-04-02 Kerimbayev Nurassyl

According to the United Nations, schools' closures have impacted up to 99 per cent of the student population in low and lower-middle-income countries. This research-in-progress report introduces a project on Emergency Remote Teaching (ERT)…

Computers and Society · Computer Science 2021-08-24 Azadeh Akbari

Studies indicate that much of the software created today is not accessible to all users, indicating that developers don't see the need to devote sufficient resources to creating accessible software. Compounding this problem, there is a lack…

Software Engineering · Computer Science 2020-09-10 Weishi Shi , Samuel Malachowsky , Yasmine El-Glaly , Qi Yu , Daniel E. Krutz

This survey is an updated and improved version of the previous one published in 2013 in this journal with the title data mining in education. It reviews in a comprehensible and very general way how Educational Data Mining and Learning…

Human-Computer Interaction · Computer Science 2024-02-14 C. Romero , S. Ventura

There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…

Computers and Society · Computer Science 2016-08-12 Francis wyffels , Willem Van de Steene , Jelle Roets , Maria-Cristina Ciocci , Juan Pablo Carbajal

The domain of Information and Communication Technology (ICT) education has garnered significant consideration in recent times. However, several challenges are inherent to this area of study, including monetary expense, temporal factors,…

Computers and Society · Computer Science 2026-03-03 Takaaki Fujita

The study assesses the awareness of PSU Bayambang Campus students regarding e-learning technologies. A Quantitative Research Approach was used, gathering data through a demographic questionnaire and ICT Resources assessment. The survey…

Computers and Society · Computer Science 2023-08-08 Matthew John F. Sino Cruz , Kim Eric B. Nanlabi , Michael Ryan C. Peoro

To expand the use of intelligent tutoring systems (ITS) in K-12 schools, it is essential to understand the conditions under which their use is most beneficial. This meta-analysis evaluated the heterogeneity of ITS effects across studies…

Human-Computer Interaction · Computer Science 2025-11-10 Walter L. Leite , Huibin Zhang , Shibani Rana , Yide Hao , Amber D. Hatch , Lingchen Kong , Huan Kuang
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