Related papers: Video 3D Sampling for Self-supervised Representati…
This paper demonstrates a self-supervised approach for learning semantic video representations. Recent vision studies show that a masking strategy for vision and natural language supervision has contributed to developing transferable visual…
Deep neural networks require collecting and annotating large amounts of data to train successfully. In order to alleviate the annotation bottleneck, we propose a novel self-supervised representation learning approach for spatiotemporal…
Self-supervision has emerged as a propitious method for visual representation learning after the recent paradigm shift from handcrafted pretext tasks to instance-similarity based approaches. Most state-of-the-art methods enforce similarity…
Learning visual similarity requires to learn relations, typically between triplets of images. Albeit triplet approaches being powerful, their computational complexity mostly limits training to only a subset of all possible training…
We introduce a novel self-supervised pretext task for learning representations from audio-visual content. Prior work on audio-visual representation learning leverages correspondences at the video level. Approaches based on audio-visual…
Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of visual models trained contrastively with language. While these factors have…
This paper presents a framework for learning visual representations from unlabeled video demonstrations captured from multiple viewpoints. We show that these representations are applicable for imitating several robotic tasks, including pick…
Processing long videos with multimodal large language models (MLLMs) poses a significant computational challenge, as the model's self-attention mechanism scales quadratically with the number of video tokens, resulting in high computational…
We present an unsupervised representation learning approach using videos without semantic labels. We leverage the temporal coherence as a supervisory signal by formulating representation learning as a sequence sorting task. We take…
Supervised (pre-)training currently yields state-of-the-art performance for representation learning for visual recognition, yet it comes at the cost of (1) intensive manual annotations and (2) an inherent restriction in the scope of data…
Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…
In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective…
Human pose analysis is presently dominated by deep convolutional networks trained with extensive manual annotations of joint locations and beyond. To avoid the need for expensive labeling, we exploit spatiotemporal relations in training…
A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…
We present a new approach to instill 4D dynamic object priors into learned 3D representations by unsupervised pre-training. We observe that dynamic movement of an object through an environment provides important cues about its objectness,…
In this paper we present a self-supervised method for representation learning utilizing two different modalities. Based on the observation that cross-modal information has a high semantic meaning we propose a method to effectively exploit…
Estimating 3D hand and object pose from a single image is an extremely challenging problem: hands and objects are often self-occluded during interactions, and the 3D annotations are scarce as even humans cannot directly label the…
Despite impressive high-level video comprehension, multimodal language models struggle with spatial reasoning across time and space. While current spatial training approaches rely on real-world video data, obtaining diverse footage with…
We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a…
Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos…