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While much work focuses on the impacts of the pandemic on people's psychological and physical health, it is still unclear about the practical changes and adaptations. In this work, we interviewed 46 participants who were forced to work from…

Computers and Society · Computer Science 2021-09-29 Jie Cai , Sarah J Ryu , Hyejin Hannah Kum-Biocca , Donghee Yvette Wohn

The rapid move to remote work due to COVID-19 social distancing policies has slowed or stopped most in-person qualitative user research activities. The limitation on in-person activities has pushed many user researchers to consider how they…

Human-Computer Interaction · Computer Science 2022-08-09 Nikolas Martelaro

Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…

Human-Computer Interaction · Computer Science 2025-10-28 Yuichi Hiroi , Yuji Hatada , Takefumi Hiraki

The rapid adoption of remote and hybrid work models in response to the COVID-19 pandemic has brought significant changes to communication and coordination within software development teams, affecting how various activities are executed.…

Software Engineering · Computer Science 2024-08-26 Felipe Jansen , Ronnie de Souza Santos

With rapid digitization and digitalization, drawing a fine line between the digital and the physical world has become nearly impossible. It has become essential more than ever to integrate all spheres of life into a single Digital Thread to…

The COVID-19 pandemic shifted academic collaboration from in-person to remote interactions. This study explores, for the first time, the effects on scientific collaborations and impact of such a shift, comparing research output before,…

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

We now turn to understanding the impact that COVID-19 had on the personal productivity and well-being of information workers as their work practices were impacted by remote work. This chapter overviews people's productivity, satisfaction,…

Computers and Society · Computer Science 2021-03-04 Jenna Butler , Mary Czerwinski , Shamsi Iqbal , Sonia Jaffe , Kate Nowak , Emily Peloquin , Longqi Yang

The use of virtual teams by organisations has grown tremendously as a strategic response to COVID-19. However, the concept of virtual teams is not something new, with many businesses over the past three decades gradually incorporating…

Computers and Society · Computer Science 2020-11-17 Mark Frost , Sophia Xiaoxia Duan

The COVID19 pandemic has demonstrated a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions. Creating complex learning scenarios by developers is highly time-consuming and can…

Human-Computer Interaction · Computer Science 2022-07-22 Claire Palmer , Ben Roullier , Muhammad Aamir , Frank McQuade , Leonardo Stella , Ashiq Anjum

With the emergence of Cloud computing, Internet of Things-enabled Human-Computer Interfaces, Generative Artificial Intelligence, and high-accurate Machine and Deep-learning recognition and predictive models, along with the Post Covid-19…

Human-Computer Interaction · Computer Science 2023-08-25 Leila Ismail , Rajkumar Buyya

Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…

Computers and Society · Computer Science 2021-11-12 Tahiya Chowdhury

In this paper, we research the potential of information communication technologies (ICTs) for changing our society from a commute-centric to a network-centric environment. We propose to formalize the key attributes of ICT-based…

Computers and Society · Computer Science 2011-09-13 Daniel Kharitonov

As the workforce settles into flexible work arrangements, researchers have focused on the collaborative and psychological consequences of the shift. While nearly a fifth of the world's population is estimated to be neurodivergent, the…

Computers and Society · Computer Science 2023-10-03 Maylis Saigot

Epidemics and pandemics have ravaged human life since time. To combat these, novel ideas have always been created and deployed by humanity, with varying degrees of success. At this very moment, the COVID-19 pandemic is the singular global…

The coronavirus disease 2019 (COVID-19) is a severe global pandemic that has claimed millions of lives and continues to overwhelm public health systems in many countries. The spread of COVID-19 pandemic has negatively impacted the human…

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

Since December 2019, the COVID-19 pandemic has caused people around the world to exercise social distancing, which has led to an abrupt rise in the adoption of remote communications for working, socializing, and learning from home. As…

Computers and Society · Computer Science 2021-06-10 Pardis Emami-Naeini , Tiona Francisco , Tadayoshi Kohno , Franziska Roesner

The COVID-19 pandemic has shaken the world to its core and has provoked an overnight exodus of developers that normally worked in an office setting to working from home. The magnitude of this shift and the factors that have accompanied this…

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