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Due to the COVID-19 pandemic, there was an urgent need to move to online teaching and develop innovations to guarantee the Student Learning Outcomes (SLOs) are being fulfilled. The contributions of this paper are two-fold: the effects of an…

Computers and Society · Computer Science 2021-07-05 Amith Khandakar , Muhammad E. H. Chowdhury , Md. Saifuddin Khalid , Nizar Zorba

The COVID19 pandemic has demonstrated a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions. Creating complex learning scenarios by developers is highly time-consuming and can…

Human-Computer Interaction · Computer Science 2022-07-22 Claire Palmer , Ben Roullier , Muhammad Aamir , Frank McQuade , Leonardo Stella , Ashiq Anjum

Amidst the outbreak of the coronavirus (COVID 19) pandemic, distance education, where the learning process is conducted online, has become the norm. Campus-based programs and courses have been redesigned in a timely manner which was a…

Computers and Society · Computer Science 2022-11-30 Abbas Cheddad , Christian Nordahl

The COVID-19 pandemic illuminated the critical need for flexible mechanical engineering laboratories simultaneously deployable in multiple modalities: face-to-face, hybrid, and remote. A key element in the lesson portfolio of a…

Physics Education · Physics 2021-08-03 Matthew J. Traum , Luis Enrique Mendoza Zambrano

The hit of the COVID-19 pandemic has hugely affected higher education in the world, and as a result, most of the physical classes have been (partially) replaced by online teaching platforms. This transition is challenging even for…

Computers and Society · Computer Science 2021-12-22 Mehrnoosh Askarpour

In 2020, many instructors and students at colleges and universities were thrust into an unprecedented situation as a result of the COVID-19 pandemic disruptions. Even though they typically engage in in-person teaching and learning in brick…

Physics Education · Physics 2024-03-05 Danny Doucette , Sonja Cwik , Chandralekha Singh

As a result of the spread of COVID-19 during spring 2020, many colleges and universities across the US, and beyond, were compelled to move entirely to remote, online instruction, or shut down. Due to the rapidity of this transition,…

Physics Education · Physics 2024-06-19 Matthew Dew , Jonathan Perry , Lewis Ford , Dawson Nodurft , Tatiana Erukhimova

Social distancing due to the Covid-19 pandemic deeply impacted on education worldwide, since schools and universities had to rapidly organise lessons and courses on line. Traditional interactions between teachers and students and, also…

Physics Education · Physics 2020-11-30 Matteo Luca Ruggiero , Lorenzo Galante

Physics can be seen as a conceptual approach to scientific problems, a method for discovery, but teaching this aspect of our discipline can be a challenge. We report on a first-time remote teaching experience for a computational physics…

Educators have faced new challenges in effective course assessment during the recent, unprecedented shift to remote online learning during the COVID-19 pandemic. In place of typical proctored, timed exams, instructors must now rethink their…

Computers and Society · Computer Science 2020-09-04 Gili Rusak , Lisa Yan

This study examines the impact of a remote laboratory experiment on Physics learning, using a case study approach. Societal advancements over the past century have spurred discussions regarding restructuring the current educational system,…

Physics Education · Physics 2025-01-17 Carlos Antonio da Rocha , Matheus Santos Nogueira

Online teaching has expanded access to education, offering flexibility compared to traditional face-to-face instruction. While early research has explored online teaching, it is important to understand the perspective of instructors who…

Human-Computer Interaction · Computer Science 2024-09-27 Owen Xingjian Zhang

The COVID-19 pandemic has forced schools and universities to adapt to remote learning, and online gaming has emerged as a tool for education. Educational games can make learning fun and engaging, help students develop important skills like…

Computers and Society · Computer Science 2023-04-14 Yingwei Cheng , Nicholas Milikich

The paper analyzes the results of the introduction of the distance learning form (DLF) using electronic educational resources (EER) and the teacher's virtual classroom in primary school. The experiment took place within the framework of the…

Computers and Society · Computer Science 2022-04-08 Svitlana Lytvynova , Nataliia Demeshkant

Virtual environments have been utilised in robotics research as a tool to assess systems before deploying them in the field. The COVID-19 pandemic has brought about additional motivation for the development of virtual benchmarks in order to…

In March 2020, college campuses underwent a sudden transformation to online learning due to the COVID-19 outbreak. To understand the impact of COVID-19 on students' expectations, this study conducted a three-year survey from ten core…

Computers and Society · Computer Science 2023-11-01 Zihui Ma , Lingyao Li , John C. E. Johnson

Digital fabrication courses that relied on physical makerspaces were severely disrupted by COVID-19. As universities shut down in Spring 2020, instructors developed new models for digital fabrication at a distance. Through interviews with…

Human-Computer Interaction · Computer Science 2021-04-13 Gabrielle Benabdallah , Samuelle Bourgault , Nadya Peek , Jennifer Jacobs

The recent pandemic has forced us to teach online, which is especially difficult for hand-on courses in robotics, like basic electronics. In this paper, I present a simulator which tries to replicate the same experience students will…

Robotics · Computer Science 2022-06-16 Andres Faiña

In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…

Computers and Society · Computer Science 2021-05-14 Kiev Gama , Carlos Zimmerle , Pedro Rossi

The COVID-19 pandemic has revealed the importance of digital fabrication to enable online learning, which remains a challenge for robotics courses. We introduce a teaching methodology that allows students to participate remotely in a…