Related papers: SM-SGE: A Self-Supervised Multi-Scale Skeleton Gra…
In this paper, we focus on the semi-supervised person re-identification (Re-ID) case, which only has the intra-camera (within-camera) labels but not inter-camera (cross-camera) labels. In real-world applications, these intra-camera labels…
Current state-of-the-art Video-based Person Re-Identification (Re-ID) primarily relies on appearance features extracted by deep learning models. These methods are not applicable for long-term analysis in real-world scenarios where persons…
We propose a new algorithm for curve skeleton computation which differs from previous algorithms by being based on the notion of local separators. The main benefits of this approach are that it is able to capture relatively fine details and…
Pretraining and fine-tuning have emerged as a new paradigm in remote sensing image interpretation. Among them, Masked Autoencoder (MAE)-based pretraining stands out for its strong capability to learn general feature representations via…
Multi-label image recognition aims to predict a set of labels that present in an image. The key to deal with such problem is to mine the associations between image contents and labels, and further obtain the correct assignments between…
3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D…
Despite the success of fully-supervised human skeleton sequence modeling, utilizing self-supervised pre-training for skeleton sequence representation learning has been an active field because acquiring task-specific skeleton annotations at…
Cross-user electromyography (EMG)-based gesture recognition represents a fundamental challenge in achieving scalable and personalized human-machine interaction within real-world applications. Despite extensive efforts, existing…
Reconstructing real-world objects and estimating their movable joint structures are pivotal technologies within the field of robotics. Previous research has predominantly focused on supervised approaches, relying on extensively annotated…
This work addresses the task of long-term person re-identification. Typically, person re-identification assumes that people do not change their clothes, which limits its applications to short-term scenarios. To overcome this limitation, we…
Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…
Predicting 3D human pose from a single monoscopic video can be highly challenging due to factors such as low resolution, motion blur and occlusion, in addition to the fundamental ambiguity in estimating 3D from 2D. Approaches that directly…
We address the problem of multi-person 3D body pose and shape estimation from a single image. While this problem can be addressed by applying single-person approaches multiple times for the same scene, recent works have shown the advantages…
We study an issue commonly seen with graph data analysis: many real-world complex systems involving high-order interactions are best encoded by hypergraphs; however, their datasets often end up being published or studied only in the form of…
Person re-identification is a popular research topic which aims at matching the specific person in a multi-camera network automatically. Feature representation and metric learning are two important issues for person re-identification. In…
Weakly supervised person search aims to jointly detect and match persons with only bounding box annotations. Existing approaches typically focus on improving the features by exploring relations of persons. However, scale variation problem…
Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious…
In this paper we give a new, efficient algorithm for computing curve skeletons, based on local separators. Our efficiency stems from a multilevel approach, where we solve small problems across levels of detail and combine these in order to…
We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deformations are trained using supervised strategies that require…
Despite the promising progress made in recent years, person re-identification (re-ID) remains a challenging task due to the complex variations in human appearances from different camera views. For this challenging problem, a large variety…