Related papers: Effect of acoustic scene complexity and visual sce…
Prosody plays a vital role in verbal communication. Acoustic cues of prosody have been examined extensively. However, prosodic characteristics are not only perceived auditorily, but also visually based on head and facial movements. The…
Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…
Urban noise maps and noise visualizations traditionally provide macroscopic representations of noise levels across cities. However, those representations fail at accurately gauging the sound perception associated with these sound…
We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic…
This paper reports on the design and outcomes of the ICASSP SP Clarity Challenge: Speech Enhancement for Hearing Aids. The scenario was a listener attending to a target speaker in a noisy, domestic environment. There were multiple…
This paper describes an acoustic scene classification method which achieved the 4th ranking result in the IEEE AASP challenge of Detection and Classification of Acoustic Scenes and Events 2016. In order to accomplish the ensuing task,…
Traditionally, in Audio Recognition pipeline, noise is suppressed by the "frontend", relying on preprocessing techniques such as speech enhancement. However, it is not guaranteed that noise will not cascade into downstream pipelines. To…
Audio spoofing detection has become increasingly important due to the rise in real-world cases. Current spoofing detectors, referred to as spoofing countermeasures (CM), are mainly trained and focused on audio waveforms with a single…
The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…
Devices capable of detecting and categorizing acoustic scenes have numerous applications such as providing context-aware user experiences. In this paper, we address the task of characterizing acoustic scenes in a workplace setting from…
When human listeners try to guess the spatial position of a speech source, they are influenced by the speaker's production level, regardless of the intensity level reaching their ears. Because the perception of distance is a very difficult…
We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of obstacles given diverse sensory load and/or cognitive load.…
This paper addresses the issue of active speaker detection (ASD) in noisy environments and formulates a robust active speaker detection (rASD) problem. Existing ASD approaches leverage both audio and visual modalities, but non-speech sounds…
Traditional speaker diarization systems have primarily focused on constrained scenarios such as meetings and interviews, where the number of speakers is limited and acoustic conditions are relatively clean. To explore open-world speaker…
Objective: Three perceptually orthogonal auditory dimensions for multidimensional and multivariate data sonification are identified and experimentally validated. Background: Psychoacoustic investigations have shown that orthogonal…
Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wide spectrum of activities, previously not possible in 2D…
This paper investigates the application of environmental feature representations for room verification tasks and acoustic meta-data estimation. Audio recordings contain both speaker and non-speaker information. We refer to the…
External Human-Machine Interfaces (eHMIs) have been proposed to facilitate communication between Automated Vehicles (AVs) and pedestrians. However, no attention was given to Deaf and Hard-of-Hearing (DHH) people. We conducted a formative…