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Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

Medical Physics · Physics 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an…

Sound · Computer Science 2025-09-15 Ľuboš Hládek , Stephan D. Ewert , Bernhard U. Seeber

This paper introduces the Voices Obscured In Complex Environmental Settings (VOICES) corpus, a freely available dataset under Creative Commons BY 4.0. This dataset will promote speech and signal processing research of speech recorded by…

Reverberation not only degrades the quality of speech for human perception, but also severely impacts the accuracy of automatic speech recognition. Prior work attempts to remove reverberation based on the audio modality only. Our idea is to…

Sound · Computer Science 2023-03-15 Changan Chen , Wei Sun , David Harwath , Kristen Grauman

This paper presents Task 7 at the DCASE 2024 Challenge: sound scene synthesis. Recent advances in sound synthesis and generative models have enabled the creation of realistic and diverse audio content. We introduce a standardized evaluation…

Artificial Intelligence · Computer Science 2025-01-16 Mathieu Lagrange , Junwon Lee , Modan Tailleur , Laurie M. Heller , Keunwoo Choi , Brian McFee , Keisuke Imoto , Yuki Okamoto

During social interactions, understanding the intricacies of the context can be vital, particularly for socially anxious individuals. While previous research has found that the presence of a social interaction can be detected from ambient…

Human-Computer Interaction · Computer Science 2024-07-22 Varun Reddy , Zhiyuan Wang , Emma Toner , Max Larrazabal , Mehdi Boukhechba , Bethany A. Teachman , Laura E. Barnes

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-29 Cosima A. Ermert , Manuj Yadav , Jonathan Ehret , Chinthusa Mohanathasan , Andrea Bönsch , Torsten W. Kuhlen , Sabine J. Schlittmeier , Janina Fels

Audio-visual speech enhancement (AVSE) is a task that uses visual auxiliary information to extract a target speaker's speech from mixed audio. In real-world scenarios, there often exist complex acoustic environments, accompanied by various…

Sound · Computer Science 2025-11-03 Jiarong Du , Zhan Jin , Peijun Yang , Juan Liu , Zhuo Li , Xin Liu , Ming Li

Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Changan Chen , Unnat Jain , Carl Schissler , Sebastia Vicenc Amengual Gari , Ziad Al-Halah , Vamsi Krishna Ithapu , Philip Robinson , Kristen Grauman

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

Human-Computer Interaction · Computer Science 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a rectangular room. Additionally, the effect of deviating…

Sound · Computer Science 2024-08-27 Niklas Isserstedt , Stephan D. Ewert , Virginia Flanagin , Steven van de Par

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Daniel Adebi , Sagnik Majumder , Kristen Grauman

Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing devices, presenting intricate auditory information that is hard to discern and differentiate. This is particularly challenging for blind or visually…

Human-Computer Interaction · Computer Science 2024-05-28 Ruei-Che Chang , Chia-Sheng Hung , Bing-Yu Chen , Dhruv Jain , Anhong Guo

Acoustic scene classification systems using deep neural networks classify given recordings into pre-defined classes. In this study, we propose a novel scheme for acoustic scene classification which adopts an audio tagging system inspired by…

Audio and Speech Processing · Electrical Eng. & Systems 2020-04-21 Jee-weon Jung , Hye-jin Shim , Ju-ho Kim , Seung-bin Kim , Ha-Jin Yu

In the field of acoustic scene analysis, this paper presents a novel approach to find spatio-temporal latent representations from in-the-wild audio data. By using WE-LIVE, an in-house collected dataset that includes audio recordings in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-12-11 Claudia Montero-Ramírez , Esther Rituerto-González , Carmen Peláez-Moreno

One of the biggest challenges of acoustic scene classification (ASC) is to find proper features to better represent and characterize environmental sounds. Environmental sounds generally involve more sound sources while exhibiting less…

Sound · Computer Science 2019-04-11 Hongwei Song , Jiqing Han , Shiwen Deng