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This paper presents a hierarchical framework based on deep reinforcement learning that learns a diversity of policies for humanoid balance control. Conventional zero moment point based controllers perform limited actions during…

Robotics · Computer Science 2020-05-21 Chuanyu Yang , Taku Komura , Zhibin Li

Imitation learning has been actively studied in recent years. In particular, skill acquisition by a robot with a fixed body, whose root link position and posture and camera angle of view do not change, has been realized in many cases. On…

Robotics · Computer Science 2023-12-19 Yutaro Matsuura , Kento Kawaharazuka , Naoki Hiraoka , Kunio Kojima , Kei Okada , Masayuki Inaba

Robots that can execute various tasks automatically on behalf of humans are becoming an increasingly important focus of research in the field of robotics. Imitation learning has been studied as an efficient and high-performance method, and…

Robotics · Computer Science 2021-02-05 Ayumu Sasagawa , Sho Sakaino , Toshiaki Tsuji

Despite decades of study, many unknowns exist about the mechanisms governing human locomotion. Current models and motor control theories can only partially capture the phenomenon. This may be a major cause of the reduced efficacy of lower…

Robotics · Computer Science 2025-01-28 Carlo Tiseo , Ming Jeat Foo , Kalyana C Veluvolu , Arturo Forner-Cordero , Wei Tech Ang

Humans activate muscles to shape the mechanical interaction with their environment, but can they harness this control mechanism to best sense the environment? We investigated how participants adapt their muscle activation to visual and…

Human-Computer Interaction · Computer Science 2024-09-11 Xiaoxiao Cheng , Shixian Shen , Ekaterina Ivanova , Gerolamo Carboni , Atsushi Takagi , Etienne Burdet

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce…

Robotics · Computer Science 2017-07-11 Josh Merel , Yuval Tassa , Dhruva TB , Sriram Srinivasan , Jay Lemmon , Ziyu Wang , Greg Wayne , Nicolas Heess

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a…

Robotics · Computer Science 2024-03-07 Xuxin Cheng , Yandong Ji , Junming Chen , Ruihan Yang , Ge Yang , Xiaolong Wang

Wearable exoskeletons can augment human strength and reduce muscle fatigue during specific tasks. However, developing personalized and task-generalizable assistance algorithms remains a critical challenge. To address this, a meta-imitation…

Robotics · Computer Science 2025-09-18 Muyuan Ma , Long Cheng , Lijun Han , Xiuze Xia , Houcheng Li

Designing an exoskeleton to reduce the risk of low-back injury during lifting is challenging. Computational models of the human-robot system coupled with predictive movement simulations can help to simplify this design process. Here, we…

Robotics · Computer Science 2018-03-16 Paul Manns , Manish Sreenivasa , Matthew Millard , Katja Mombaur

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we…

Robotics · Computer Science 2026-03-05 Ilseung Park , Changseob Song , Inseung Kang

The musculoskeletal humanoid has many benefits that human beings have, but the modeling of its complex flexible body is difficult. Although we have developed an online acquisition method of the nonlinear relationship between joints and…

In task-based inverse dynamics control, reference accelerations used to follow a desired plan can be broken down into feedforward and feedback trajectories. The feedback term accounts for tracking errors that are caused from inaccurate…

Robotics · Computer Science 2021-06-30 Andrej Gams , Sean A. Mason , Aleš Ude , Stefan Schaal , Ludovic Righetti

Modeling and control of the human musculoskeletal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models…

Artificial Intelligence · Computer Science 2024-12-30 Chenhui Zuo , Kaibo He , Jing Shao , Yanan Sui

We present a novel generative model, called Bidirectional GaitNet, that learns the relationship between human anatomy and its gait. The simulation model of human anatomy is a comprehensive, full-body, simulation-ready, musculoskeletal model…

Graphics · Computer Science 2023-06-08 Jungnam Park , Moon Seok Park , Jehee Lee , Jungdam Won

Humans have internal models of robots (like their physical capabilities), the world (like what will happen next), and their tasks (like a preferred goal). However, human internal models are not always perfect: for example, it is easy to…

Robotics · Computer Science 2023-01-04 Ran Tian , Masayoshi Tomizuka , Anca Dragan , Andrea Bajcsy

The analysis of human motion opens up a wide range of possibilities, such as realistic training simulations or authentic motions in robotics or animation. One of the problems underlying motion analysis is the meaningful comparison of…

Graphics · Computer Science 2020-08-14 Anna Sebernegg , Peter Kán , Hannes Kaufmann

We present a learning algorithm for training a single policy that imitates multiple gaits of a walking robot. To achieve this, we use and extend MPC-Net, which is an Imitation Learning approach guided by Model Predictive Control (MPC). The…

Robotics · Computer Science 2021-12-01 Alexander Reske , Jan Carius , Yuntao Ma , Farbod Farshidian , Marco Hutter

In this paper, we discuss a framework for teaching bimanual manipulation tasks by imitation. To this end, we present a system and algorithms for learning compliant and contact-rich robot behavior from human demonstrations. The presented…

Robotics · Computer Science 2022-08-02 Simon Stepputtis , Maryam Bandari , Stefan Schaal , Heni Ben Amor

Robotic motion generation methods using machine learning have been studied in recent years. Bilateral control-based imitation learning can imitate human motions using force information. By means of this method, variable speed motion…

Robotics · Computer Science 2022-02-16 Yuki Saigusa , Ayumu Sasagawa , Sho Sakaino , Toshiaki Tsuji