Related papers: Building a Video-and-Language Dataset with Human A…
We present a novel approach for discovering human interactions in videos. Activity understanding techniques usually require a large number of labeled examples, which are not available in many practical cases. Here, we focus on recovering…
In this work, following the intuition that adverbs describing scene-sequences are best identified by reasoning over high-level concepts of object-behavior, we propose the design of a new framework that reasons over object-behaviours…
Clinical videos in the context of Autism Spectrum Disorder are often long-form interactions between children and caregivers/clinical professionals, encompassing complex verbal and non-verbal behaviors. Objective analyses of these videos…
Humans have the fascinating capacity of processing non-verbal visual cues to understand and anticipate the actions of other humans. This "intention reading" ability is underpinned by shared motor-repertoires and action-models, which we use…
This work presents REFLEX: Robotic Explanations to FaiLures and Human EXpressions, a comprehensive multimodal dataset capturing human reactions to robot failures and subsequent explanations in collaborative settings. It aims to facilitate…
Story video-text alignment, a core task in computational story understanding, aims to align video clips with corresponding sentences in their descriptions. However, progress on the task has been held back by the scarcity of manually…
Sign language recognition is a challenging and often underestimated problem comprising multi-modal articulators (handshape, orientation, movement, upper body and face) that integrate asynchronously on multiple streams. Learning powerful…
Prior works on 3D hand trajectory prediction are constrained by datasets that decouple motion from semantic supervision and by models that weakly link reasoning and action. To address these, we first present the EgoMAN dataset, a…
We present a new dataset with annotated eye movements. The dataset consists of over 800,000 gaze points recorded during a car ride in the real world and in the simulator. In total, the eye movements of 19 subjects were annotated. In this…
Human perception of events is intrinsically tied to distinguishing between completed (perfect and telic) and ongoing (durative) actions, a process mediated by both linguistic structure and visual cues. In this work, we introduce the…
Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow…
Most natural videos contain numerous events. For example, in a video of a "man playing a piano", the video might also contain "another man dancing" or "a crowd clapping". We introduce the task of dense-captioning events, which involves both…
This paper describes the AVA-Kinetics localized human actions video dataset. The dataset is collected by annotating videos from the Kinetics-700 dataset using the AVA annotation protocol, and extending the original AVA dataset with these…
Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…
There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to "read" people's emotions, motivations, and other factors that affect behavior. Towards this goal, we…
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego…
Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly…
Many everyday tasks, ranging from appliance repair and cooking to car maintenance, require expert knowledge, particularly for complex, multi-step procedures. Despite growing interest in AI agents for augmented reality (AR) assistance,…
Surveillance videos are an essential component of daily life with various critical applications, particularly in public security. However, current surveillance video tasks mainly focus on classifying and localizing anomalous events.…
The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…