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Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

Computer Science and Game Theory · Computer Science 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by…

Artificial Intelligence · Computer Science 2026-05-29 Yaqi Sun , Julian Ma , David Mguni

This paper revisits the role of quantitative and qualitative methods in visualization research in the context of advancements in artificial intelligence (AI). The focus is on how we can bridge between the different methods in an integrated…

Human-Computer Interaction · Computer Science 2024-09-12 Daniel Weiskopf

Recent advances in visual analytics have enabled us to learn from user interactions and uncover analytic goals. These innovations set the foundation for actively guiding users during data exploration. Providing such guidance will become…

Human-Computer Interaction · Computer Science 2022-07-19 Shayan Monadjemi , Sunwoo Ha , Quan Nguyen , Henry Chai , Roman Garnett , Alvitta Ottley

Understanding the physical world, including object dynamics, material properties, and causal interactions, remains a core challenge in artificial intelligence. Although recent multi-modal large language models (MLLMs) have demonstrated…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Meng Cao , Haoran Tang , Haoze Zhao , Mingfei Han , Ruyang Liu , Qiang Sun , Xiaojun Chang , Ian Reid , Xiaodan Liang

This study optimises manually derived rule-based expert system classification of objects according to changes in their properties over time. One of the key challenges that this study tries to address is how to classify objects that exhibit…

Artificial Intelligence · Computer Science 2016-07-21 Polla Fattah , Uwe Aickelin , Christian Wagner

Malleable Glyph is a new visualization problem and a public challenge. It originated from UX research (namely from research on card sorting UX), but its applications can be diverse (UI, gaming, information presentation, maps, and others).…

Human-Computer Interaction · Computer Science 2025-03-21 Adam Herout , Vojtěch Bartl , Martin Gaens , Oskar Tvrďoch

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

Computer Science and Game Theory · Computer Science 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood.…

Human-Computer Interaction · Computer Science 2024-08-12 Chunggi Lee , Tica Lin , Hanspeter Pfister , Chen Zhu-Tian

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

Computer Science and Game Theory · Computer Science 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

This paper proposes a web-based visual graph analytics platform for interactive graph mining, visualization, and real-time exploration of networks. GraphVis is fast, intuitive, and flexible, combining interactive visualizations with…

Social and Information Networks · Computer Science 2015-02-03 Nesreen K. Ahmed , Ryan A. Rossi

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

Gamification initiatives are currently top-of-mind for many organizations seeking to engage their employees in creative ways, improve their productivity, and drive positive behavioural outcomes in their workforce - ultimately leading to…

Human-Computer Interaction · Computer Science 2016-06-01 Umar Ruhi

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

The theory of learning in games has extensively studied situations where agents respond dynamically to each other by optimizing a fixed utility function. However, in real situations, the strategic environment varies as a result of past…

Computer Science and Game Theory · Computer Science 2022-07-15 Brandon C. Collins , Shouhuai Xu , Philip N. Brown

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

Artificial Intelligence · Computer Science 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

Human-Computer Interaction · Computer Science 2022-10-11 Hongwei Zhou , Angus G. Forbes

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

Although visualization tools are widely available and accessible, not everyone knows the best practices and guidelines for creating accurate and honest visual representations of data. Numerous books and articles have been written to expose…

Human-Computer Interaction · Computer Science 2023-09-06 Leo Yu-Ho Lo , Yifan Cao , Leni Yang , Huamin Qu