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For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-20 Ricardo Falcon-Perez , Ruohan Gao , Gregor Mueckl , Sebastia V. Amengual Gari , Ishwarya Ananthabhotla

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par

The manuscript discusses the increasing use of location-aware radio communication systems to support operational processes for the demanding aircraft cabin environment. In this context, the challenges for evaluation and integration of…

Signal Processing · Electrical Eng. & Systems 2023-12-15 Paul Schwarzbach , Jonas Ninnemann , Hagen Ußler , Oliver Michler , Michael Schultz

Modern architecture research relies on simulators to evaluate system security, yet analyzing emerging hardware vulnerabilities like RowHammer requires full-system visibility. As RowHammer vulnerabilities worsen with continuous technology…

Cryptography and Security · Computer Science 2026-05-28 Kaustav Goswami , Ayaz Akram , Hari Venugopalan , Jason Lowe-Power

Room geometry inference (RGI) aims at estimating room shapes from measured room impulse responses (RIRs) and has received lots of attention for its importance in environment-aware audio rendering and virtual acoustic representation of a…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-22 Inmo Yeon , Jung-Woo Choi

Air-ground collaborative intelligence is becoming a key approach for next-generation urban intelligent transportation management, where aerial and ground systems work together on perception, communication, and decision-making. However, the…

Data-driven acoustic echo cancellation (AEC) methods, predominantly trained on synthetic or constrained real-world datasets, encounter performance declines in unseen echo scenarios, especially in real environments where echo paths are not…

Sound · Computer Science 2025-06-09 Fei Zhao , Shulin He , Xueliang Zhang

An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Derong Jin , Ruohan Gao

Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Arun Balajee Vasudevan , Dengxin Dai , Luc Van Gool

How would the sound in a studio change with a carpeted floor and acoustic tiles on the walls? We introduce the task of material-controlled acoustic profile generation, where, given an indoor scene with specific audio-visual characteristics,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Mahnoor Fatima Saad , Ziad Al-Halah

In this work, we propose a two-dimensional Head-Related Transfer Function (HRTF)-based robust beamformer design for robot audition, which allows for explicit control of the beamformer response for the entire three-dimensional sound field…

Sound · Computer Science 2017-03-10 Hendrik Barfuss , Michael Buerger , Jasper Podschus , Walter Kellermann

Research towards energy optimization in buildings heavily relies on building-related data such as measured indoor climate factors. While data collection is a labor- and cost-intensive task, simulations are a cheap alternative to generate…

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…

RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: Roombas with mechanical scissor lifts. These robots drive…

The deployment of in-air acoustic sensors for industrial monitoring and autonomous robotics has grown significantly, often drawing inspiration from biological echolocation. However, developing and validating these systems in existing…

Signal Processing · Electrical Eng. & Systems 2026-02-24 Wouter Jansen , Jan Steckel

We present ReverbFX, a new room impulse response (RIR) dataset designed for singing voice dereverberation research. Unlike existing datasets based on real recorded RIRs, ReverbFX features a diverse collection of RIRs captured from various…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-14 Julius Richter , Till Svajda , Timo Gerkmann

We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR…

To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural…

Sound · Computer Science 2025-06-03 Tianrui Pan , Jie Liu , Zewen Huang , Jie Tang , Gangshan Wu

We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Kyung Yun Lee , Nils Meyer-Kahlen , Karolina Prawda , Vesa Välimäki , Sebastian J. Schlecht

This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-06 Jacob Bitterman , Daniel Levi , Hilel Hagai Diamandi , Sharon Gannot , Tal Rosenwein