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Automatic melody generation has been a long-time aspiration for both AI researchers and musicians. However, learning to generate euphonious melodies has turned out to be highly challenging. This paper introduces 1) a new variant of…

Artificial Intelligence · Computer Science 2018-11-02 Yu-An Wang , Yu-Kai Huang , Tzu-Chuan Lin , Shang-Yu Su , Yun-Nung Chen

Variational Auto-Encoders (VAEs) are capable of learning latent representations for high dimensional data. However, due to the i.i.d. assumption, VAEs only optimize the singleton variational distributions and fail to account for the…

Machine Learning · Computer Science 2020-04-20 Da Tang , Dawen Liang , Tony Jebara , Nicholas Ruozzi

Conditional Variational AutoEncoder (CVAE) effectively increases the diversity and informativeness of responses in open-ended dialogue generation tasks through enriching the context vector with sampled latent variables. However, due to the…

Computation and Language · Computer Science 2021-06-08 Bin Sun , Shaoxiong Feng , Yiwei Li , Jiamou Liu , Kan Li

Large climate-model ensembles are computationally expensive; yet many downstream analyses would benefit from additional, statistically consistent realizations of spatiotemporal climate variables. We study a generative modeling approach for…

Machine Learning · Computer Science 2026-01-06 Jacquelyn Shelton , Przemyslaw Polewski , Alexander Robel , Matthew Hoffman , Stephen Price

Variational autoencoders (VAE) represent a popular, flexible form of deep generative model that can be stochastically fit to samples from a given random process using an information-theoretic variational bound on the true underlying…

Machine Learning · Computer Science 2019-10-08 Bin Dai , Yu Wang , John Aston , Gang Hua , David Wipf

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Human behavior prediction models enable robots to anticipate how humans may react to their actions, and hence are instrumental to devising safe and proactive robot planning algorithms. However, modeling complex interaction dynamics and…

Robotics · Computer Science 2020-11-24 Boris Ivanovic , Karen Leung , Edward Schmerling , Marco Pavone

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

Artificial Intelligence · Computer Science 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

Imaging the 6D phase space of a beam in a particle accelerator in a single shot is currently impossible. Single shot beam measurements only exist for certain 2D beam projections and these methods are destructive. A virtual diagnostic that…

Accelerator Physics · Physics 2024-08-06 Alexander Scheinker

Deep generative models often perform poorly in real-world applications due to the heterogeneity of natural data sets. Heterogeneity arises from data containing different types of features (categorical, ordinal, continuous, etc.) and…

Machine Learning · Computer Science 2020-06-23 Chao Ma , Sebastian Tschiatschek , José Miguel Hernández-Lobato , Richard Turner , Cheng Zhang

This paper introduces a modified variational autoencoder (VAEs) that contains an additional neural network branch. The resulting branched VAE (BVAE) contributes a classification component based on the class labels to the total loss and…

Machine Learning · Computer Science 2024-01-08 Ahmed Salah , David Yevick

Recently there is an increasing interest in scene generation within the research community. However, models used for generating scene layouts from textual description largely ignore plausible visual variations within the structure dictated…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Akash Abdu Jyothi , Thibaut Durand , Jiawei He , Leonid Sigal , Greg Mori

Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the…

Machine Learning · Computer Science 2018-06-12 Lars Mescheder , Sebastian Nowozin , Andreas Geiger

It is desirable to include more controllable attributes to enhance the diversity of generated responses in open-domain dialogue systems. However, existing methods can generate responses with only one controllable attribute or lack a…

Computation and Language · Computer Science 2021-06-29 Haiqin Yang , Xiaoyuan Yao , Yiqun Duan , Jianping Shen , Jie Zhong , Kun Zhang

Although variational autoencoders (VAEs) represent a widely influential deep generative model, many aspects of the underlying energy function remain poorly understood. In particular, it is commonly believed that Gaussian encoder/decoder…

Machine Learning · Computer Science 2019-10-31 Bin Dai , David Wipf

Variational auto-encoders (VAEs) are deep generative latent variable models that can be used for learning the distribution of complex data. VAEs have been successfully used to learn a probabilistic prior over speech signals, which is then…

Sound · Computer Science 2020-12-18 Mostafa Sadeghi , Simon Leglaive , Xavier Alameda-PIneda , Laurent Girin , Radu Horaud

We investigate deep generative models that can exchange multiple modalities bi-directionally, e.g., generating images from corresponding texts and vice versa. A major approach to achieve this objective is to train a model that integrates…

Machine Learning · Statistics 2018-01-29 Masahiro Suzuki , Kotaro Nakayama , Yutaka Matsuo

Accurately quantifying uncertainty in predictions and projections arising from irreducible internal climate variability is critical for informed decision making. Such uncertainty is typically assessed using ensembles produced with physics…

Machine Learning · Computer Science 2026-02-09 Parsa Gooya , Reinel Sospedra-Alfonso , Johannes Exenberger

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…

Machine Learning · Computer Science 2023-06-30 Venkata Sai Revanth Atmakuri , Seth Cooper , Matthew Guzdial