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Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Generative Adversarial Networks (GANs) are capable of synthesizing high-quality facial images. Despite their success, GANs do not provide any information about the relationship between the input vectors and the generated images. Currently,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Ali Pourramezan Fard , Mohammad H. Mahoor , Sarah Ariel Lamer , Timothy Sweeny

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires…

Computer Vision and Pattern Recognition · Computer Science 2020-06-29 Stephan J. Garbin , Marek Kowalski , Matthew Johnson , Jamie Shotton

To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…

Computer Vision and Pattern Recognition · Computer Science 2019-08-22 Zezhou Chen , Zhaoxiang Liu , Huan Hu , Jinqiang Bai , Shiguo Lian , Fuyuan Shi , Kai Wang

Over the years, 2D GANs have achieved great successes in photorealistic portrait generation. However, they lack 3D understanding in the generation process, thus they suffer from multi-view inconsistency problem. To alleviate the issue, many…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Jeong-gi Kwak , Yuanming Li , Dongsik Yoon , Donghyeon Kim , David Han , Hanseok Ko

Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Safa C. Medin , Bernhard Egger , Anoop Cherian , Ye Wang , Joshua B. Tenenbaum , Xiaoming Liu , Tim K. Marks

This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants)…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Yifang Men , Yiming Mao , Yuning Jiang , Wei-Ying Ma , Zhouhui Lian

In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…

Computational Geometry · Computer Science 2018-08-28 Ron Slossberg , Gil Shamai , Ron Kimmel

Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Fei Yin , Yong Zhang , Xuan Wang , Tengfei Wang , Xiaoyu Li , Yuan Gong , Yanbo Fan , Xiaodong Cun , Ying Shan , Cengiz Oztireli , Yujiu Yang

In the past decades, the excessive use of the last-generation GAN (Generative Adversarial Networks) models in computer vision has enabled the creation of artificial face images that are visually indistinguishable from genuine ones. These…

Cryptography and Security · Computer Science 2022-03-04 Ehsan Nowroozi , Mauro Conti , Yassine Mekdad

The introduction of 3D Gaussian blendshapes has enabled the real-time reconstruction of animatable head avatars from monocular video. Toonify, a StyleGAN-based method, has become widely used for facial image stylization. To extend Toonify…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Rui-Yang Ju , Sheng-Yen Huang , Yi-Ping Hung

Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses)…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Zhou Kangneng , Zhu Xiaobin , Gao Daiheng , Lee Kai , Li Xinjie , Yin Xu-Cheng

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Generative Adversarial Networks (GANs) advance face synthesis through learning the underlying distribution of observed data. Despite the high-quality generated faces, some minority groups can be rarely generated from the trained models due…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Shuhan Tan , Yujun Shen , Bolei Zhou

Creating fine-retouched portrait images is tedious and time-consuming even for professional artists. There exist automatic retouching methods, but they either suffer from over-smoothing artifacts or lack generalization ability. To address…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Wanchao Su , Can Wang , Chen Liu , Hangzhou Han , Hongbo Fu , Jing Liao

Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Rumeysa Bodur , Binod Bhattarai , Tae-Kyun Kim

Building 3D animatable head avatars from a single image is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Shuling Zhao , Dan Xu

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

High quality facial image editing is a challenging problem in the movie post-production industry, requiring a high degree of control and identity preservation. Previous works that attempt to tackle this problem may suffer from the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Xu Yao , Alasdair Newson , Yann Gousseau , Pierre Hellier

Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2018-04-26 Xuelin Qian , Yanwei Fu , Tao Xiang , Wenxuan Wang , Jie Qiu , Yang Wu , Yu-Gang Jiang , Xiangyang Xue