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Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits…

Human-Computer Interaction · Computer Science 2024-11-05 Yi Wang , Qian Zhou , David Ledo

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language…

Computation and Language · Computer Science 2020-10-07 Xiaoxiao Guo , Mo Yu , Yupeng Gao , Chuang Gan , Murray Campbell , Shiyu Chang

Multi-agent simulations are versatile tools for exploring interactions among natural and artificial agents, but their development typically demands domain expertise and manual effort. This work introduces the Generative Agents for…

Artificial Intelligence · Computer Science 2025-05-30 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

Evaluating the surroundings to gain understanding, frame perspectives, and anticipate behavioral reactions is an inherent human trait. However, these continuous encounters are diverse and complex, posing challenges to their study and…

Computers and Society · Computer Science 2026-02-26 Deepank Verma , Olaf Mumm , Vanessa Miriam Carlow

Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain…

Computation and Language · Computer Science 2025-04-11 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

We explore using latent natural language instructions as an expressive and compositional representation of complex actions for hierarchical decision making. Rather than directly selecting micro-actions, our agent first generates a latent…

Artificial Intelligence · Computer Science 2019-10-03 Hengyuan Hu , Denis Yarats , Qucheng Gong , Yuandong Tian , Mike Lewis

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

Computation and Language · Computer Science 2025-05-20 Jinming Zhang , Yunfei Long

Large language models (LLMs) are increasingly leveraged to empower autonomous agents to simulate human beings in various fields of behavioral research. However, evaluating their capacity to navigate complex social interactions remains a…

Computation and Language · Computer Science 2024-11-26 Xinyi Mou , Jingcong Liang , Jiayu Lin , Xinnong Zhang , Xiawei Liu , Shiyue Yang , Rong Ye , Lei Chen , Haoyu Kuang , Xuanjing Huang , Zhongyu Wei

In this work, we explore techniques for augmenting interactive agents with information from symbolic modules, much like humans use tools like calculators and GPS systems to assist with arithmetic and navigation. We test our agent's…

Computation and Language · Computer Science 2023-02-14 Ruoyao Wang , Peter Jansen , Marc-Alexandre Côté , Prithviraj Ammanabrolu

Existing benchmarks for grounding language in interactive environments either lack real-world linguistic elements, or prove difficult to scale up due to substantial human involvement in the collection of data or feedback signals. To bridge…

Computation and Language · Computer Science 2023-02-09 Shunyu Yao , Howard Chen , John Yang , Karthik Narasimhan

Evolutionary game theory is a mathematical toolkit to analyse the interactions that an individual agent has in a population and how the composition of strategies in this population evolves over time. While it can provide neat solutions to…

Computer Science and Game Theory · Computer Science 2021-09-07 Jacobus Smit , Ed Plumb

Storytelling is fundamental to language, including culture, conversation and communication in their broadest senses. It thus emerges as an essential component of intelligent systems, including systems where natural language is not a primary…

Artificial Intelligence · Computer Science 2019-07-23 David M W Powers

It has been established in recent work that Large Language Models (LLMs) can be prompted to "self-play" conversational games that probe certain capabilities (general instruction following, strategic goal orientation, language understanding…

Computation and Language · Computer Science 2024-06-03 Anne Beyer , Kranti Chalamalasetti , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

Natural language definitions of terms can serve as a rich source of knowledge, but structuring them into a comprehensible semantic model is essential to enable them to be used in semantic interpretation tasks. We propose a method and…

Computation and Language · Computer Science 2018-06-21 Vivian S. Silva , André Freitas , Siegfried Handschuh

In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world…

Computer Vision and Pattern Recognition · Computer Science 2019-06-05 Jin-Hwa Kim , Nikita Kitaev , Xinlei Chen , Marcus Rohrbach , Byoung-Tak Zhang , Yuandong Tian , Dhruv Batra , Devi Parikh

Although virtual agents are increasingly situated in environments where natural language is the most effective mode of interaction with humans, these exchanges are rarely used as an opportunity for learning. Leveraging language interactions…

Computation and Language · Computer Science 2021-07-21 Kaylee Burns , Christopher D. Manning , Li Fei-Fei

Multi-agent interacting systems are prevalent in the world, from pure physical systems to complicated social dynamic systems. In many applications, effective understanding of the situation and accurate trajectory prediction of interactive…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Jiachen Li , Fan Yang , Masayoshi Tomizuka , Chiho Choi
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