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To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Bo Yang

In this work we explore reconstructing hand-object interactions in the wild. The core challenge of this problem is the lack of appropriate 3D labeled data. To overcome this issue, we propose an optimization-based procedure which does not…

Computer Vision and Pattern Recognition · Computer Science 2022-01-03 Zhe Cao , Ilija Radosavovic , Angjoo Kanazawa , Jitendra Malik

Material heritage typically has a whole set of associated immaterial heritage, which is essential to pass on to the visitor as a cultural mission of the destinations and those who manage them. In this sense, the interpretation of material…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , Vítor Mendonça , André Moreira , João Pedro Gomes , Aida Carvalho

We present a novel approach to interactive 3D object perception for robots. Unlike previous perception algorithms that rely on known object models or a large amount of annotated training data, we propose a poking-based approach that…

Robotics · Computer Science 2023-02-28 Linghao Chen , Yunzhou Song , Hujun Bao , Xiaowei Zhou

Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, democratizing telepresence. However, per-frame 3D reconstruction exhibits…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Shengze Wang , Xueting Li , Chao Liu , Matthew Chan , Michael Stengel , Henry Fuchs , Shalini De Mello , Koki Nagano

In this paper, we present an active exploration framework for high-fidelity 3D reconstruction that incrementally builds a multi-level uncertainty space and selects next-best-views through an uncertainty-driven motion planner. We introduce a…

Robotics · Computer Science 2025-11-26 Yan Li , Yingzhao Li , Gim Hee Lee

3D dense reconstruction refers to the process of obtaining the complete shape and texture features of 3D objects from 2D planar images. 3D reconstruction is an important and extensively studied problem, but it is far from being solved. This…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Yangming Li

3D reconstruction from a single-RGB image in unconstrained real-world scenarios presents numerous challenges due to the inherent diversity and complexity of objects and environments. In this paper, we introduce Anything-3D, a methodical…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Qiuhong Shen , Xingyi Yang , Xinchao Wang

Storyline visualization has emerged as an innovative method for illustrating the development and changes in stories across various domains. Traditional approaches typically represent stories with one line per character, progressing from…

Human-Computer Interaction · Computer Science 2024-08-06 Haonan Yao , Lixiang Zhao , Boyuan Chen , Kaiwen Li , Hai-Ning Liang , Lingyun Yu

The formal representation of cultural metadata has always been a challenge, considering both the heterogeneity of cultural objects and the need to document the interpretive act exercised by experts. This article provides an overview of the…

Digital Libraries · Computer Science 2024-04-11 Valentina Pasqual , Francesca Tomasi

The project presents the strategy adopted by the Rough Cilicia Archaeological Survey team for publishing its primary data and reports via three potentially transformative strategies for digital humanities: Loose coupling of digital data…

Digital Libraries · Computer Science 2023-06-22 Sorin Adam Matei , Nicholas K. Rauh , Eric C. Kansa

We present ReViVD, a tool for exploring and filtering large trajectory-based datasets using virtual reality. ReViVD's novelty lies in using simple 3D shapes -- such as cuboids, spheres and cylinders -- as queries for users to select and…

Human-Computer Interaction · Computer Science 2022-02-23 François Homps , Yohan Beugin , Romain Vuillemot

The reassembly of a broken archaeological ceramic pottery is an open and complex problem, which remains a scientific process of extreme interest for the archaeological community. Usually, the solutions suggested by various research groups…

Graphics · Computer Science 2016-01-25 Michail I. Stamatopoulos , Christos-Nikolaos Anagnostopoulos

Decades of advocacy for reproducibility and replication have advanced open, transparent practices in the sciences. However, traditional notions of reproducibility fit poorly with design-oriented visualization research, where insights emerge…

Human-Computer Interaction · Computer Science 2026-04-17 Jen Rogers , Derya Akbaba , James Scott-Brown , Alexander Lex , Miriah Meyer

Mixed Reality aims to merge the digital and physical worlds to create immersive human-computer interactions. Despite notable advancements, the absence of realistic haptic feedback often breaks the immersive experience by creating a…

Human-Computer Interaction · Computer Science 2024-06-12 Haoyu Wang

Dense 3D scene reconstruction from an ordered sequence or unordered image collections is a critical step when bringing research in computer vision into practical scenarios. Following the paradigm introduced by DUSt3R, which unifies an image…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Yuqi Wu , Wenzhao Zheng , Jie Zhou , Jiwen Lu

If robots are to work effectively alongside people, they must be able to interpret natural language references to objects in their 3D environment. Understanding 3D referring expressions is challenging -- it requires the ability to both…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Jiading Fang , Xiangshan Tan , Shengjie Lin , Igor Vasiljevic , Vitor Guizilini , Hongyuan Mei , Rares Ambrus , Gregory Shakhnarovich , Matthew R Walter

Microservice system solutions are driving digital transformation; however, fundamental tools and system perspectives are missing to better observe, understand, and manage these systems, their properties, and their dependencies.…

Software Engineering · Computer Science 2022-07-26 Tomas Cerny , Amr S. Abdelfattah , Vincent Bushong , Abdullah Al Maruf , Davide Taibi

Software architecture often consists of interconnected components dispersed across source code and other development artifacts, making visualization difficult without costly additional documentation. Although some tools can automatically…

Software Engineering · Computer Science 2024-07-26 Filipe F. Correia , Ricardo Ferreira , Paulo G. G Queiroz , Henrique Nunes , Matilde Barra , Duarte Figueiredo

This technical note presents a reproducible workflow for converting a legacy archaeological image collection into a structured and segmentation ready dataset. The case study focuses on the Lower Palaeolithic hand axe and biface collection…

Computers and Society · Computer Science 2025-12-16 Juan Palomeque-Gonzalez