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While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…

Human-Computer Interaction · Computer Science 2024-06-04 Saeed Safikhani , Benedikt Gross , Johanna Pirker

Apprenticeship and training programs in advanced manufacturing frequently encounter safety and accessibility concerns due to using heavy machinery. Virtual Reality (VR) training addresses such constraints while maintaining the spatial and…

Human-Computer Interaction · Computer Science 2024-11-14 Mahsa Nasri , Uttkarsh Narayan , Mustafa Feyyaz Sonbudak , Aubrey Simonson , Maria Chiu , Jason Donati , Mark Sivak , Mehmet Kosa , Casper Harteveld

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…

Human-Computer Interaction · Computer Science 2020-11-17 Patrick Saalfeld , Anna Schmeier , Wolfgang D'Hanis , Hermann-Josef Rothkötter , Bernhard Preim

Virtual Teaching Assistants (VTAs) powered by Large Language Models (LLMs) have the potential to enhance student learning by providing instant feedback and facilitating multi-turn interactions. However, empirical studies on their…

Computers and Society · Computer Science 2025-06-24 Sunjun Kweon , Sooyohn Nam , Hyunseung Lim , Hwajung Hong , Edward Choi

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…

Human-Computer Interaction · Computer Science 2021-01-08 Nico Feld

Internet of Things (IoT) devices are available in a multitude of scenarios, and provide constant, contextual data which can be leveraged to automatically reconfigure and optimize smart environments. To realize this vision, Artificial…

Networking and Internet Architecture · Computer Science 2023-01-31 Luca Bedogni , Federico Chiariotti

The recent pandemic has forced us to teach online, which is especially difficult for hand-on courses in robotics, like basic electronics. In this paper, I present a simulator which tries to replicate the same experience students will…

Robotics · Computer Science 2022-06-16 Andres Faiña

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

The evolution and growing automation of collaborative robots introduce more complexity and unpredictability to systems, highlighting the crucial need for robot's adaptability and flexibility to address the increasing complexities of their…

Robotics · Computer Science 2024-03-21 Yuzhu Sun , Mien Van , Stephen McIlvanna , Nguyen Minh Nhat , Kabirat Olayemi , Jack Close , Seán McLoone

Effective laboratory training is essential in engineering education, yet conventional on-site instruction is often constrained by time, accessibility, and safety considerations. To ad-dress these challenges, this study presents the design,…

Human-Computer Interaction · Computer Science 2026-04-28 Lei Fan , Yuxin Li

The simulation of a physical system in a virtual replica, known as a digital twin, is a useful way to interrogate the system non-invasively, providing the ability to perform predictive maintenance and surveillance, and to investigate…

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Universities have been forced to rely on remote educational technology to facilitate the rapid shift to online learning. In doing so, they acquire new risks of security vulnerabilities and privacy violations. To help universities navigate…

Cryptography and Security · Computer Science 2021-06-17 Shaanan Cohney , Ross Teixeira , Anne Kohlbrenner , Arvind Narayanan , Mihir Kshirsagar , Yan Shvartzshnaider , Madelyn Sanfilippo

Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…

Computers and Society · Computer Science 2011-11-29 Roberto Muñoz , Marta Barría , Cristian Rusu

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

In the context of Industry 4.0, the physical and digital worlds are closely connected, and robots are widely used to achieve system automation. Digital twin solutions have contributed significantly to the growth of Industry 4.0. Combining…

Robotics · Computer Science 2023-12-21 Lin Xie , Hanyi Li

Clinical trials are indispensable for medical research and the development of new treatments. However, clinical trials often involve thousands of participants and can span several years to complete, with a high probability of failure during…

Machine Learning · Computer Science 2024-07-02 Yue Wang , Tianfan Fu , Yinlong Xu , Zihan Ma , Hongxia Xu , Yingzhou Lu , Bang Du , Honghao Gao , Jian Wu

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…