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A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

Human-Computer Interaction · Computer Science 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

Localization and mapping is the foundational technology for augmented reality (AR) that enables sharing and persistence of digital content in the real world. While significant progress has been made, researchers are still mostly driven by…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Paul-Edouard Sarlin , Mihai Dusmanu , Johannes L. Schönberger , Pablo Speciale , Lukas Gruber , Viktor Larsson , Ondrej Miksik , Marc Pollefeys

Augmented reality technology has emerged as a promising solution to assist with wayfinding difficulties, bridging the gap between obtaining navigational assistance and maintaining an awareness of one's real-world surroundings. This article…

Human-Computer Interaction · Computer Science 2023-11-21 Zhiwen Qiu , Armin Mostafavi , Saleh Kalantari

This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces…

Robotics · Computer Science 2022-03-08 Ryo Suzuki , Adnan Karim , Tian Xia , Hooman Hedayati , Nicolai Marquardt

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

Multi-Agent Reinforcement Learning (MARL) has shown clear effectiveness in coordinating multiple agents across simulated benchmarks and constrained scenarios. However, its deployment in real-world multi-agent systems (MAS) remains limited,…

Artificial Intelligence · Computer Science 2025-07-15 Siyi Hu , Mohamad A Hady , Jianglin Qiao , Jimmy Cao , Mahardhika Pratama , Ryszard Kowalczyk

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Siddhartha Datta

Mobile and wearable interfaces and interaction paradigms are highly constrained by the available screen real estate, and the computational and power resources. Although there exist many ways of displaying information to mobile users,…

Human-Computer Interaction · Computer Science 2019-11-14 Kirill A. Shatilov , Dimitris Chatzopoulos , Lik-Hang Lee , Pan Hui

Augmented reality (AR) is an emerging technology in mobile app design during recent years. However, usability challenges in these apps are prominent. There are currently no established guidelines for designing and evaluating interactions in…

Human-Computer Interaction · Computer Science 2020-08-10 Audrey Labrie , Jinghui Cheng

Multi-agent human-robot teaming allows for the potential to gather information about various environments more efficiently by exploiting and combining the strengths of humans and robots. In industries like defense, search and rescue,…

Robotics · Computer Science 2024-01-12 Frank Regal , Chris Suarez , Fabian Parra , Mitch Pryor

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the…

Human-Computer Interaction · Computer Science 2022-09-01 Thiago Porcino , Seyed Adel Ghaeinian , Juliano Franz , Joseph Malloch , Derek Reilly

As technology advances, the integration of physical, virtual, and social worlds has led to a complex landscape of ``Realities'' such as Virtual Reality (VR), Augmented Reality (AR), metaverse, spatial computing, and other emerging…

Human-Computer Interaction · Computer Science 2025-01-03 Steve Mann , Martin Cooper , Bran Ferren , Thomas M. Coughlin , Paul Travers

Today very few deep learning-based mobile augmented reality (MAR) applications are applied in mobile devices because they are significantly energy-guzzling. In this paper, we design an edge-based energy-aware MAR system that enables MAR…

Computer Vision and Pattern Recognition · Computer Science 2022-05-30 Haoxin Wang , BaekGyu Kim , Jiang Xie , Zhu Han

Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied…

Human-Computer Interaction · Computer Science 2025-06-10 Luca-Maxim Meinhardt , Simon Demharter , Michael Rietzler , Mark Colley , Thomas Eßmeyer , Enrico Rukzio

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…

Human-Computer Interaction · Computer Science 2024-05-10 Yan-Ming Chiou , Bob Price , Chien-Chung Shen , Syed Ali Asif

After the introduction of smartphones and smartwatches, AR glasses are considered the next breakthrough in the field of wearables. While the transition from smartphones to smartwatches was based mainly on established display technologies,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Johannes Meyer

In recent years, commodity mobile devices equipped with cameras and inertial measurement units (IMUs) have attracted much research and design effort for augmented reality (AR) and robotics applications. Based on such sensors, many…

Human-Computer Interaction · Computer Science 2020-01-03 Jianzhu Huai , Yujia Zhang , Alper Yilmaz

The integration of augmented reality (AR), extended reality (XR), and virtual reality (VR) technologies in agriculture has shown significant promise in enhancing various agricultural practices. Mobile robots have also been adopted as…

Robotics · Computer Science 2024-11-07 Caio Mucchiani , Dimitrios Chatziparaschis , Konstantinos Karydis
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