Related papers: Age of Information for Small Buffer Systems
In this paper, we analyze the non-linear age of information (AoI) performance in a point-to-point short packet communication system, where a transmitter generates packets based on status updates and transmits the packets to a receiver.…
The notion of age-of-information (AoI) is investigated in the context of large-scale wireless networks, in which transmitters need to send a sequence of information packets, which are generated as independent Bernoulli processes, to their…
We study the average Age of Information (AoI) in a system where physical sources produce independent discrete-time updates that are each observed by several sensors. We devise a model that is simple, but still capable to capture the main…
The Age-of-Information (AoI) is a new performance metric recently proposed for measuring the freshness of information in information-update systems. In this work, we conduct a systematic and comparative study to investigate the impact of…
Age-of-information (AoI) is a newly proposed performance metric of information freshness. It differs from the traditional delay metric, because it is destination centric and measures the time that elapsed since the last received fresh…
In this paper, we analyze the average age of information (AoI) and the average peak AoI (PAoI) of a multiuser mobile edge computing (MEC) system where a base station (BS) generates and transmits computation-intensive packets to user…
A queueing system handling a sequence of message arrivals is considered where each message obsoletes all previous messages. The objective is to assess the freshness of the latest message/information that has been successfully transmitted,…
While age of Information (AoI) has gained importance as a metric characterizing the fresh-ness of information in information-update systems and time-critical applications, most previous studies on AoI have been theoretical. In this chapter,…
Information freshness and low latency communication is important to many emerging applications. While Age of Information (AoI) serves as a metric of information freshness, packet delay is a traditional metric of communication latency. We…
The age of information (AoI) performance metric for point-to-point wireless communication systems is analytically studied under Rician-faded channels and when the receiver is equipped with multiple antennas. The general scenario of a…
This paper considers a communication system where a source sends time-sensitive information to its destination. We assume that both arrival and service processes of the messages are memoryless and the source has a single server with no…
In this paper, we consider the age of information (AoI) of a discrete time status updating system, focusing on finding the stationary AoI distribution assuming that the Ber/G/1/1 queue is used. Following the standard queueing theory, we…
An optimal control problem with heterogeneous servers to minimize the average age of information (AoI) is considered. Each server maintains a separate queue, and each packet arriving to the system is randomly routed to one of the servers.…
In this work, we investigate the design of information-update systems, where incoming update packets are forwarded to a remote destination through multiple servers (each server can be viewed as a wireless channel). One important performance…
Age of information (AoI) is a recently proposed metric for measuring information freshness. AoI measures the time that elapsed since the last received update was generated. We consider the problem of minimizing average and peak AoI in a…
Freshness of data is an important performance metric for real-time applications, which can be measured by age-of-information. For computation-intensive messages, the embedded information is not available until being computed. In this paper,…
We study a goal-oriented communication system in which a source monitors an environment that evolves as a discrete-time, two-state Markov chain. At each time slot, a controller decides whether to sample the environment and if so whether to…
In this paper, we examine the Age of Information (AoI) of a source sending status updates to a monitor through a queue operating under the Processor Sharing (PS) discipline. In the PS queueing discipline, all the updates are served…
Mobile Edge Computing (MEC) is expected to play a significant role in the development of 6G networks, as new applications such as cooperative driving and eXtended Reality (XR) require both communication and computational resources from the…
This paper considers a communication system where a source sends time-sensitive information to its destination via queues in tandem. We assume that the arrival process as well as the service process (of each server) are memoryless, and each…