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Related papers: Real-time Pose and Shape Reconstruction of Two Int…

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All hand-object interaction is controlled by forces that the two bodies exert on each other, but little work has been done in modeling these underlying forces when doing pose and contact estimation from RGB/RGB-D data. Given the pose of the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-26 Akarsh Kumar , Aditya R. Vaidya , Alexander G. Huth

Physical contact between hands and objects plays a critical role in human grasps. We show that optimizing the pose of a hand to achieve expected contact with an object can improve hand poses inferred via image-based methods. Given a hand…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Patrick Grady , Chengcheng Tang , Christopher D. Twigg , Minh Vo , Samarth Brahmbhatt , Charles C. Kemp

In this paper, we present a multi-object 6D detection and tracking pipeline for potentially similar and non-textured objects. The combination of a convolutional neural network for object classification and rough pose estimation with a local…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Niklas Gard , Anna Hilsmann , Peter Eisert

We present a method for recovering the dense 3D surface of the hand by regressing the vertex coordinates of a mesh model from a single depth map. To this end, we use a two-stage 2D fully convolutional network architecture. In the first…

Computer Vision and Pattern Recognition · Computer Science 2019-07-26 Chengde Wan , Thomas Probst , Luc Van Gool , Angela Yao

Hand pose represents key information for action recognition in the egocentric perspective, where the user is interacting with objects. We propose to improve egocentric 3D hand pose estimation based on RGB frames only by using pseudo-depth…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Wiktor Mucha , Michael Wray , Martin Kampel

In this paper we study the problem of improving human hand pose sensing device performance by exploiting the knowledge on how humans most frequently use their hands in grasping tasks. In a companion paper we studied the problem of…

Robotics · Computer Science 2012-06-05 Matteo Bianchi , Paolo Salaris , Antonio Bicchi

We propose an approach to estimating the 3D pose of a hand, possibly handling an object, given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by…

Computer Vision and Pattern Recognition · Computer Science 2019-03-27 Markus Oberweger , Paul Wohlhart , Vincent Lepetit

We propose a real-time vision-based teleoperation approach for robotic arms that employs a single depth-based camera, exempting the user from the need for any wearable devices. By employing a natural user interface, this novel approach…

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

We present a method for simultaneously estimating 3D human pose and body shape from a sparse set of wide-baseline camera views. We train a symmetric convolutional autoencoder with a dual loss that enforces learning of a latent…

Computer Vision and Pattern Recognition · Computer Science 2018-07-05 Matthew Trumble , Andrew Gilbert , Adrian Hilton , John Collomosse

Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Rui Li , Guangmin Zang , Miao Qi , Wolfgang Heidrich

In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D dataset (body shape and pose). The idea is to use dense correspondences between image points and a body surface,…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Yusuke Yoshiyasu , Lucas Gamez

Dense human pose estimation is the problem of learning dense correspondences between RGB images and the surfaces of human bodies, which finds various applications, such as human body reconstruction, human pose transfer, and human action…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Liqian Ma , Lingjie Liu , Christian Theobalt , Luc Van Gool

3D Hand pose estimation from a single depth image is an essential topic in computer vision and human-computer interaction. Although the rising of deep learning method boosts the accuracy a lot, the problem is still hard to solve due to the…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Xingyuan Zhang , Fuhai Zhang

Articulated hand pose estimation plays an important role in human-computer interaction. Despite the recent progress, the accuracy of existing methods is still not satisfactory, partially due to the difficulty of embedded high-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2016-12-28 Liuhao Ge , Hui Liang , Junsong Yuan , Daniel Thalmann

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input, leading to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Ruicong Liu , Takehiko Ohkawa , Mingfang Zhang , Yoichi Sato

Vision based human pose estimation is an non-invasive technology for Human-Computer Interaction (HCI). Direct use of the hand as an input device provides an attractive interaction method, with no need for specialized sensing equipment, such…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Nicholas Santavas , Ioannis Kansizoglou , Loukas Bampis , Evangelos Karakasis , Antonios Gasteratos

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…

Visual re-localization means using a single image as input to estimate the camera's location and orientation relative to a pre-recorded environment. The highest-scoring methods are "structure based," and need the query camera's intrinsics…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Mehmet Ozgur Turkoglu , Eric Brachmann , Konrad Schindler , Gabriel Brostow , Aron Monszpart
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