Related papers: Automatic winning shifts
The second author introduced with I. T\"orm\"a a two-player word-building game [Playing with Subshifts, Fund. Inform. 132 (2014), 131--152]. The game has a predetermined (possibly finite) choice sequence $\alpha_1$, $\alpha_2$, $\ldots$ of…
We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…
In this note we provide a (decidable) graph-structural characterisation of the infiniteness of $L(w_1, ..., w_k)$, where $L(w_1, ..., w_k) = \{w \in A^* | |w|_{w_1} = \cdots = |w|_{w_k}\}$ is the set of all words that contain the same…
For a finite alphabet $\mathcal{A}$ and shift $X\subseteq\mathcal{A}^{\mathbb{Z}}$ whose factor complexity function grows at most linearly, we study the algebraic properties of the automorphism group ${\rm Aut}(X)$. For such systems, we…
Sofic shifts are symbolic dynamical systems defined by the set of bi-infinite sequences on an edge-labeled directed graph, called a presentation. We study the computational complexity of an array of natural decision problems about…
We exhibit the construction of a deterministic automaton that, given k > 0, recognizes the (regular) language of k-differentiable words. Our approach follows a scheme of Crochemore et al. based on minimal forbidden words. We extend this…
Nondeterministic weighted automata are finite automata with numerical weights on transitions. They define quantitative languages L that assign to each word w a real number L(w). The value of an infinite word w is computed as the maximal…
Let $W$ be an infinite word over finite alphabet $A$. We get combinatorial criteria of existence of interval exchange transformations that generate the word W.
The problem we consider is the following: Given an infinite word $w$ on an ordered alphabet, construct the sequence $\nu_w=(\nu[n])_n$, equidistributed on $[0,1]$ and such that $\nu[m]<\nu[n]$ if and only if $\sigma^m(w)<\sigma^n(w)$, where…
We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…
This paper reviews some results regarding symbolic dynamics, correspondence between languages of dynamical systems and combinatorics. Sturmian sequences provide a pattern for investigation of one-dimensional systems, in particular interval…
The automatic complexity of a finite word (string) is an analogue for finite automata of Sipser's distinguishing complexity (1983) and was introduced by Shallit and Wang (2001). For a finite alphabet $\Sigma$ of at least two elements, we…
In the classic problem of sequence prediction, a predictor receives a sequence of values from an emitter and tries to guess the next value before it appears. The predictor masters the emitter if there is a point after which all of the…
In this article we study the automorphism group ${\rm Aut}(X,\sigma)$ of subshifts $(X,\sigma)$ of low word complexity. In particular, we prove that Aut$(X,\sigma)$ is virtually $\mathbb{Z}$ for aperiodic minimal subshifts and certain…
For a fixed alphabet $A$, an infinite sequence $X$ is said to be normal if every word $w$ over $A$ appears in $X$ with the same frequency as any other word of the same length. A classical result of Agafonov (1966) relates normality to…
We show that a special case of the Feferman-Vaught composition theorem gives rise to a natural notion of automata for finite words over an infinite alphabet, with good closure and decidability properties, as well as several logical…
An infinite permutation $\alpha$ is a linear ordering of $\mathbb N$. We study properties of infinite permutations analogous to those of infinite words, and show some resemblances and some differences between permutations and words. In this…
Consider $ A^* $, the free monoid generated by the finite alphabet $A$ with the concatenation operation. Two words have the same commutative image when one is a permutation of the symbols of the other. The commutative closure of a set $ L…
We generalize the concept of synchronizing words for finite automata, which map all states of the automata to the same state, to deterministic visibly push-down automata. Here, a synchronizing word w does not only map all states to the same…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…