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In a public goods game, every player chooses whether or not to buy a good that all neighboring players will have access to. We consider a setting in which the good is indivisible, neighboring players are out-neighbors in a directed graph,…

Computer Science and Game Theory · Computer Science 2025-11-17 Argyrios Deligkas , Gregory Gutin , Mark Jones , Philip R. Neary , Anders Yeo

Interactive graph search (IGS) uses human intelligence to locate the target node in hierarchy, which can be applied for image classification, product categorization and searching a database. Specifically, IGS aims to categorize an object…

Databases · Computer Science 2022-01-21 Qianhao Cong , Jing Tang , Yuming Huang , Lei Chen , Yeow Meng Chee

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

In a community-structured population, public goods games (PGG) occur both within and between communities. Such type of PGG is referred as multilevel public goods games (MPGG). We propose a minimalist evolutionary model of the MPGG and…

Populations and Evolution · Quantitative Biology 2015-05-27 Jing Wang , Bin Wu , Daniel W. C. Ho , Long Wang

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

Artificial Intelligence · Computer Science 2019-02-26 Sabrina Evans , Paolo Turrini

The proliferation of distributed generation and storage units is leading to the development of local, small-scale distribution grids, known as microgrids (MGs). In this paper, the problem of optimizing the energy trading decisions of MG…

Computer Science and Game Theory · Computer Science 2016-10-10 Georges El Rahi , Anibal Sanjab , Walid Saad , Narayan B. Mandayam , H. Vincent Poor

Public Goods Games represent one of the most useful tools to study group interactions between individuals. However, even if they could provide an explanation for the emergence and stability of cooperation in modern societies, they are not…

Physics and Society · Physics 2016-05-05 Sandro Meloni , Cheng-Yi Xia , Yamir Moreno

Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems.…

Multiagent Systems · Computer Science 2017-09-07 Julien Perolat , Joel Z. Leibo , Vinicius Zambaldi , Charles Beattie , Karl Tuyls , Thore Graepel

Markov games (MGs) provide a mathematical foundation for multi-agent reinforcement learning (MARL), enabling self-interested agents to learn their optimal policies while interacting with others in a shared environment. However, due to the…

Systems and Control · Electrical Eng. & Systems 2025-11-25 Huiwen Yan , Mushuang Liu

Reasoning about object affordances allows an autonomous agent to perform generalised manipulation tasks among object instances. While current approaches to grasp affordance estimation are effective, they are limited to a single hypothesis.…

The problem of free-riding arises when individuals benefit from a shared resource, service, or public good without contributing proportionately to its provision. This conduct often leads to a collective action problem, as individuals pursue…

Physics and Society · Physics 2024-06-12 María Pereda

Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…

Optimization and Control · Mathematics 2024-04-02 Mathieu Laurière , Ludovic Tangpi , Xuchen Zhou

We consider an agent seeking to obtain an item, potentially available at different locations in a physical environment. The traveling costs between locations are known in advance, but there is only probabilistic knowledge regarding the…

Multiagent Systems · Computer Science 2015-09-29 Noam Hazon , Mira Gonen , Max Kleb

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

Logic in Computer Science · Computer Science 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

Goal-conditioned robotic grasping in cluttered environments remains a challenging problem due to occlusions caused by surrounding objects, which prevent direct access to the target object. A promising solution to mitigate this issue is…

Robotics · Computer Science 2025-04-07 Boce Hu , Heng Tian , Dian Wang , Haojie Huang , Xupeng Zhu , Robin Walters , Robert Platt

Reinforcement learning has recently been used to approach well-known NP-hard combinatorial problems in graph theory. Among these problems, Hamiltonian cycle problems are exceptionally difficult to analyze, even when restricted to individual…

Artificial Intelligence · Computer Science 2022-11-18 Kevin Du , Ian Gemp , Yi Wu , Yingying Wu

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

Computer Science and Game Theory · Computer Science 2010-06-09 Oliver Friedmann , Martin Lange

The public goods game is one of the most famous models for studying the evolution of cooperation in sizable groups. The multiplication factor in this game can characterize the investment return from the public good, which may be variable…

Physics and Society · Physics 2012-10-26 Xiaojie Chen , Yongkui Liu , Yonghui Zhou , Long Wang , Matjaz Perc

We consider a general class of multi-agent games in networks, namely the generalized vertex coloring games (G-VCGs), inspired by real-life applications of the venue selection problem in events planning. Certain utility responding to the…

Discrete Mathematics · Computer Science 2023-09-19 Zeyi Chen

We address real-time sampling and estimation of autoregressive Markovian sources in dynamic yet structurally similar multi-hop wireless networks. Each node caches samples from others and communicates over wireless collision channels, aiming…

Machine Learning · Computer Science 2026-01-27 Xingran Chen , Navid NaderiAlizadeh , Alejandro Ribeiro , Shirin Saeedi Bidokhti
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